Updated SDL 1.3 to the latest libsdl.org - it's now named SDL2
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@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -51,6 +51,7 @@ extern "C" {
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* Used internally (read-only).
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*/
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/*@{*/
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#define SDL_SWSURFACE 0 /**< Just here for compatibility */
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#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
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@@ -208,10 +209,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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* \brief Sets the color key (transparent pixel) in a blittable surface.
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*
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* \param surface The surface to update
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* \param flag Non-zero to enable colorkey and 0 to disable colorkey
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* \param flag Non-zero to enable colorkey and 0 to disable colorkey
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* \param key The transparent pixel in the native surface format
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*
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* \return 0 on success, or -1 if the surface is not valid
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*
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* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
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*/
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extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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int flag, Uint32 key);
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