Updated SDL 1.3 to the latest libsdl.org - it's now named SDL2

This commit is contained in:
pelya
2012-05-23 17:23:57 +03:00
parent ed8724c8bb
commit 0c1ee22ffa
454 changed files with 4837 additions and 6631 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -51,6 +51,7 @@ extern "C" {
* Used internally (read-only).
*/
/*@{*/
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
@@ -208,10 +209,12 @@ extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param key The transparent pixel in the native surface format
*
* \return 0 on success, or -1 if the surface is not valid
*
* You can pass SDL_RLEACCEL to enable RLE accelerated blits.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
int flag, Uint32 key);