diff --git a/project/jni/application/teeworlds/AndroidAppSettings.cfg b/project/jni/application/teeworlds/AndroidAppSettings.cfg index a08ff21e3..36ffdb067 100644 --- a/project/jni/application/teeworlds/AndroidAppSettings.cfg +++ b/project/jni/application/teeworlds/AndroidAppSettings.cfg @@ -1,21 +1,16 @@ # The application settings for Android libSDL port -AppSettingVersion=19 - -# libSDL version to use (1.2 or 1.3, specify 1.3 for SDL2) -LibSdlVersion=1.2 - # Specify application name (e.x. My Application) AppName="TeeWorlds" # Specify reversed site name of application (e.x. com.mysite.myapp) AppFullName=com.teeworlds -# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape -ScreenOrientation=h +# Application version code (integer) +AppVersionCode=06218 -# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer -InhibitSuspend=y +# Application user-visible version name (string) +AppVersionName="0.6.2.18" # Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...' # If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu @@ -25,6 +20,25 @@ InhibitSuspend=y # Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS AppDataDownloadUrl="Game data|data.zip" +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=y + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="%" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ +ReadmeText='Tap left joystick while aiming to launch hook\\\\nSwipe left joystick up or down to jump^ouya:' + +# libSDL version to use (1.2/1.3/2.0) +LibSdlVersion=1.2 + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=h + +# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=y + # Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only # with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) VideoDepthBpp=24 @@ -75,6 +89,10 @@ CompatibilityHacksSlowCompatibleEventQueue=n # Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=n +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects= + # Application uses mouse (y) or (n), this will show mouse emulation dialog to the user AppUsesMouse=y @@ -84,6 +102,9 @@ AppNeedsTwoButtonMouse=n # Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) ShowMouseCursor=n +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents= + # Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) ForceRelativeMouseMode=n @@ -113,6 +134,12 @@ AppUsesMultitouch=n # This option will add additional permission to Android manifest (y)/(n) AppRecordsAudio=n +# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n) +AccessSdCard= + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode= + # Application implements Android-specific routines to put to background, and will not draw anything to screen # between SDL_ACTIVEEVENT lost / gained notifications - you should check for them # rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) @@ -142,7 +169,7 @@ RedefinedKeysScreenKbNames="Hook Next_weapon Previous_weapon Show_scores Jump Fi # 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick) # 1 = Simple Theme by Beholder (white, with gamepad joystick) # 2 = Sun by Sirea (yellow, with round joystick) -# 3 = Mystery by Gerstrong (unknown color, unknown joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) TouchscreenKeysTheme=2 # Redefine gamepad keys to SDL keysyms, button order is: @@ -169,18 +196,6 @@ MultiABI=all # Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower AppMinimumRAM=0 -# Application version code (integer) -AppVersionCode=06217 - -# Application user-visible version name (string) -AppVersionName="0.6.2.17" - -# Reset SDL config when updating application to the new version (y) / (n) -ResetSdlConfigForThisVersion=y - -# Delete application data files when upgrading (specify file/dir paths separated by spaces) -DeleteFilesOnUpgrade="%" - # Optional shared libraries to compile - removing some of them will save space # MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed # Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2 @@ -207,10 +222,6 @@ AppBuildExclude='' # Application command line parameters, including app name as 0-th param AppCmdline='' -# Here you may type readme text, which will be shown during startup. Format is: -# Text in English, use \\\\n to separate lines^de:Text in Deutsch^ru:Text in Russian, and so on (that's four backslashes, nice isn't it?) -ReadmeText='Tap left joystick while aiming to launch hook\\\\nSwipe left joystick up or down to jump^ouya:' - # Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens # Minimum screen size that application supports: (s)mall / (m)edium / (l)arge MinimumScreenSize=n diff --git a/todo.txt b/todo.txt index 562c6410b..583eeeb41 100644 --- a/todo.txt +++ b/todo.txt @@ -34,6 +34,8 @@ TODO, which will get actually done - XSDL: Android clipboard support. +- XSDL: 1280x800 video mode, and 1/2, 3/4, 5/8 and 7/8 native resolution video modes. + - GIMP: Ctrl/Alt/Shift toggles in the taskbar. - SuperTux: Update, enable OpenGL renderer, add touchscreen jump helper.