Optiuon to run video rendering in separate thread - available only for SW mode
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@@ -603,8 +603,12 @@ void SDL_ANDROID_WarpMouse(int x, int y)
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}
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else
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{
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SDL_ANDROID_MainThreadPushMouseMotion(x, y);
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// TODO: test and enable it
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/*
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relativeMovementX = x;
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relativeMovementY = y;
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*/
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}
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};
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