Optiuon to run video rendering in separate thread - available only for SW mode
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@@ -1,5 +1,5 @@
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# The application settings for Android libSDL port
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AppSettingVersion=16
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AppSettingVersion=17
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LibSdlVersion=1.2
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AppName="Ballfield"
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AppFullName=net.olofson.ballfield
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@@ -9,6 +9,7 @@ AppDataDownloadUrl="Game data is 1 Mb|ballfield.zip"
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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SwVideoMode=y
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AppUsesMouse=y
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AppNeedsTwoButtonMouse=y
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AppNeedsArrowKeys=n
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