Optiuon to run video rendering in separate thread - available only for SW mode
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@@ -17,6 +17,8 @@ class Globals {
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// Set this value to true if you're planning to render 3D using OpenGL - it eats some GFX resources, so disabled for 2D
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public static boolean NeedDepthBuffer = false;
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public static boolean SwVideoMode = false;
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public static boolean HorizontalOrientation = true;
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// prevent device from going to suspend mode
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@@ -101,6 +103,7 @@ class Globals {
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public static int TouchscreenCalibration[] = new int[4];
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public static String DataDir = new String("");
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public static boolean SmoothVideo = false;
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public static boolean MultiThreadedVideo = false;
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}
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class LoadLibrary {
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