Stop accelerometer when the app is put to background, and start it when it's resumed - I did not test this patch yet.

This commit is contained in:
pelya
2011-07-28 16:11:35 +03:00
parent f3ce9cd045
commit 06e262ebdb
2 changed files with 20 additions and 11 deletions

View File

@@ -41,11 +41,26 @@ class AccelerometerReader implements SensorEventListener {
private SensorManager _manager = null;
public AccelerometerReader(Activity context) {
public AccelerometerReader(Activity context)
{
System.out.println("libSDL: accelerometer start required: " + String.valueOf(Globals.UseAccelerometerAsArrowKeys));
_manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
start();
}
public synchronized void stop()
{
if( _manager != null )
{
System.out.println("libSDL: stopping accelerometer");
_manager.unregisterListener(this);
}
}
public synchronized void start()
{
if( Globals.UseAccelerometerAsArrowKeys )
{
_manager = (SensorManager) context.getSystemService(Context.SENSOR_SERVICE);
if( _manager != null )
{
System.out.println("libSDL: starting accelerometer");
@@ -55,13 +70,6 @@ class AccelerometerReader implements SensorEventListener {
}
}
}
public synchronized void stop() {
if( _manager != null )
{
_manager.unregisterListener(this);
}
}
public synchronized void onSensorChanged(SensorEvent event) {
@@ -84,7 +92,6 @@ class AccelerometerReader implements SensorEventListener {
public synchronized void onAccuracyChanged(Sensor s, int a) {
}
private native void nativeAccelerometer(float accX, float accY, float accZ);
private native void nativeOrientation(float accX, float accY, float accZ);

View File

@@ -425,7 +425,7 @@ class DemoRenderer extends GLSurfaceView_SDL.Renderer
public static native void nativeTextInputFinished();
private MainActivity context = null;
private AccelerometerReader accelerometer = null;
public AccelerometerReader accelerometer = null;
private EGL10 mEgl = null;
private EGLDisplay mEglDisplay = null;
@@ -476,6 +476,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
@Override
public void onPause() {
mRenderer.accelerometer.stop();
super.onPause();
mRenderer.mPaused = true;
};
@@ -491,6 +492,7 @@ class DemoGLSurfaceView extends GLSurfaceView_SDL {
System.out.println("libSDL: DemoGLSurfaceView.onResume(): mRenderer.mGlSurfaceCreated " + mRenderer.mGlSurfaceCreated + " mRenderer.mPaused " + mRenderer.mPaused);
if( mRenderer.mGlSurfaceCreated && ! mRenderer.mPaused || Globals.NonBlockingSwapBuffers )
mRenderer.nativeGlContextRecreated();
mRenderer.accelerometer.start();
};
// This seems like redundant code - it handled in MainActivity.java