updated atari800 port
This commit is contained in:
280
project/jni/application/atari800/AndroidAppSettings.cfg
Normal file → Executable file
280
project/jni/application/atari800/AndroidAppSettings.cfg
Normal file → Executable file
@@ -1,34 +1,252 @@
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# The application settings for Android libSDL port
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AppSettingVersion=16
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LibSdlVersion=1.2
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AppName="Atari800"
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# Specify application name (e.x. My Application)
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AppName="Atari800-SDL"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=net.sourceforge.atari800
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="Download Atari ROM, note that it is ILLEGAL to download it without owning Atari device!|atari800-data.zip"
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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NeedDepthBuffer=n
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AppUsesMouse=n
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AppNeedsTwoButtonMouse=n
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AppNeedsArrowKeys=y
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AppNeedsTextInput=y
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AppUsesJoystick=n
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AppHandlesJoystickSensitivity=y
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AppUsesMultitouch=n
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NonBlockingSwapBuffers=n
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RedefinedKeys="F6 RETURN F4 F3 F1 ESCAPE F6 F3 F4 F2 F6"
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AppTouchscreenKeyboardKeysAmount=6
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AppTouchscreenKeyboardKeysAmountAutoFire=2
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RedefinedKeysScreenKb="F6 F1 RETURN F4 F3 F2"
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MultiABI=n
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AppVersionCode=21003
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AppVersionName="2.2.0rc2.02"
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CompiledLibraries="jpeg png"
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CustomBuildScript=y
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AppCflags=''
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AppLdflags=''
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AppSubdirsBuild=''
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AppUseCrystaXToolchain=n
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AppCmdline='-audio16'
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# Application version code (integer)
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AppVersionCode=31003
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# Application user-visible version name (string)
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AppVersionName="3.1.0"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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AppDataDownloadUrl="!!Download Atari ROM, note that it is ILLEGAL to download it without owning Atari device!|atari800-data.zip^!!gui files|guichan28012015.zip"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=y
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TextInputKeyboard=4
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade=""
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.2
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=y
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# Application video output will be resized to fit into native device screen (y)/(n)
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SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=y
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# Create Android service, so the app is less likely to be killed while in background
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CreateService=
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacks=n
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=y
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=n
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# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
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CompatibilityHacksAppIgnoresAudioBufferSize=n
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# Hack for VCMI: preload additional shared libraries before aplication start
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CompatibilityHacksAdditionalPreloadedSharedLibraries=""
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# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
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# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
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CompatibilityHacksSlowCompatibleEventQueue=y
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=y
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
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AppNeedsArrowKeys=y
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FloatingScreenJoystick=y
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=y
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# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
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AppUsesJoystick=n
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# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
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AppUsesSecondJoystick=n
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# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
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AppUsesThirdJoystick=
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=n
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=n
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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# Application records audio (it will use any available source, such a s microphone)
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# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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# This option is reported to be buggy, sometimes failing to restore video state
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NonBlockingSwapBuffers=n
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# Redefine common hardware keys to SDL keysyms
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# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
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# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
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# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
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# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
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RedefinedKeys="F6 RETURN NO_REMAP NO_REMAP F1 F1 F6 F3 F4 F2 F6"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=5
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="F6 F4 F3 F2 F5 F1"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="F6 F4 F3 F2 F5 F1"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad="F6 F4 F3 F2 F5 F1"
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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# Menu items to hide from startup menu, available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMouse.DisplaySizeConfig'
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# Menu items to show at startup - this is Java code snippet, leave empty for default
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# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
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# Available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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FirstStartMenuOptions=''
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# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
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# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
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MultiABI='armeabi-v7a'
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=256
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="sdl_image sdl_ttf guichan"
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=y
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# Aditional CFLAGS for application
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AppCflags=''
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|
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# Additional LDFLAGS for application
|
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AppLdflags=''
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|
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# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
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AppOverlapsSystemHeaders=
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|
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# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
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AppSubdirsBuild=''
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# Exclude these files from build
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AppBuildExclude=''
|
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|
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# Application command line parameters, including app name as 0-th param
|
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AppCmdline='-audio16'
|
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|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
MinimumScreenSize=s
|
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|
||||
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
||||
AdmobPublisherId=n
|
||||
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
|
||||
AdmobBannerSize=
|
||||
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
#!/bin/sh
|
||||
|
||||
|
||||
LOCAL_PATH=`dirname $0`
|
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LOCAL_PATH=`cd $LOCAL_PATH && pwd`
|
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|
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ln -sf libsdl-1.2.so $LOCAL_PATH/../../../obj/local/armeabi/libSDL.so
|
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JOBS=1
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|
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if [ \! -f atari800/configure ] ; then
|
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sh -c "cd atari800/src && ./autogen.sh"
|
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ln -sf libsdl-1.2.so $LOCAL_PATH/../../../obj/local/$1/libSDL.so
|
||||
|
||||
if [ \! -f atari800/src/configure ] ; then
|
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env sh -c "cd atari800/src && ./autogen.sh"
|
||||
fi
|
||||
|
||||
if [ \! -f atari800/src/Makefile ] ; then
|
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../setEnvironment.sh sh -c "cd atari800/src && ./configure --build=x86_64-unknown-linux-gnu --host=arm-linux-androideabi --target=sdl --without-x"
|
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../setEnvironment-$1.sh sh -c "cd atari800/src && ./configure --build=x86_64-unknown-linux-gnu --host=$2 --target=default --without-x --enable-onscreenkeyboard"
|
||||
fi
|
||||
|
||||
make -C atari800/src && mv -f atari800/src/atari800 libapplication.so
|
||||
make -C atari800/src -j$JOBS && mv -f atari800/src/atari800 libapplication-$1.so
|
||||
|
||||
BIN
project/jni/application/atari800/AndroidData/atari800-data.zip
Normal file → Executable file
BIN
project/jni/application/atari800/AndroidData/atari800-data.zip
Normal file → Executable file
Binary file not shown.
BIN
project/jni/application/atari800/AndroidData/guichan28012015.zip
Executable file
BIN
project/jni/application/atari800/AndroidData/guichan28012015.zip
Executable file
Binary file not shown.
@@ -1,71 +0,0 @@
|
||||
Only in atari800/atari800/src: config.h.in
|
||||
diff -ru orig/atari800/atari800/src/config.sub atari800/atari800/src/config.sub
|
||||
--- orig/atari800/atari800/src/config.sub 2006-04-08 08:07:36.000000000 -0400
|
||||
+++ atari800/atari800/src/config.sub 2011-02-03 10:28:16.000000000 -0500
|
||||
@@ -1206,7 +1206,7 @@
|
||||
| -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \
|
||||
| -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \
|
||||
| -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \
|
||||
- | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \
|
||||
+ | -udi* | -eabi* | -androideabi* | -lites* | -ieee* | -go32* | -aux* \
|
||||
| -chorusos* | -chorusrdb* \
|
||||
| -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \
|
||||
| -mingw32* | -linux-gnu* | -linux-newlib* | -linux-uclibc* \
|
||||
diff -ru orig/atari800/atari800/src/configure.ac atari800/atari800/src/configure.ac
|
||||
--- orig/atari800/atari800/src/configure.ac 2010-12-07 10:16:26.000000000 -0500
|
||||
+++ atari800/atari800/src/configure.ac 2011-02-03 10:45:32.000000000 -0500
|
||||
@@ -97,7 +97,7 @@
|
||||
AC_DEFINE(DOS_DRIVES,1,[Define to enable DOS style drives support.])
|
||||
AC_DEFINE(SYSTEM_WIDE_CFG_FILE,"c:\\atari800.cfg",[Alternate system-wide config file for non-Unix OS.])
|
||||
;;
|
||||
- linux | linux-gnu)
|
||||
+ linux | linux-gnu | androideabi)
|
||||
a8_host="linux"
|
||||
;;
|
||||
mint)
|
||||
@@ -301,7 +301,7 @@
|
||||
WANT_NTSC_FILTER=yes
|
||||
LIBS="$LIBS `sdl-config --libs`"
|
||||
OBJS="videomode.o sdl/main.o sdl/video.o sdl/video_sw.o sdl/input.o sdl/palette.o"
|
||||
- CFLAGS="$CFLAGS -ansi -pedantic -Waggregate-return -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -Winline"
|
||||
+ CFLAGS="$CFLAGS -O3 -pedantic -Waggregate-return -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -Winline"
|
||||
if [[ "$a8_host" != "beos" ]]; then
|
||||
dnl BeOS has a real issue with redundant-decls
|
||||
CFLAGS="$CFLAGS -Wredundant-decls"
|
||||
Only in atari800/atari800/src: configure.ac~
|
||||
diff -ru orig/atari800/atari800/src/sdl/input.c atari800/atari800/src/sdl/input.c
|
||||
--- orig/atari800/atari800/src/sdl/input.c 2010-12-07 10:16:26.000000000 -0500
|
||||
+++ atari800/atari800/src/sdl/input.c 2011-02-03 10:46:35.000000000 -0500
|
||||
@@ -22,9 +22,11 @@
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
+#ifndef ANDROID
|
||||
#ifdef __linux__
|
||||
#define LPTJOY 1
|
||||
#endif
|
||||
+#endif
|
||||
|
||||
#ifdef LPTJOY
|
||||
#include <fcntl.h>
|
||||
@@ -1214,6 +1216,9 @@
|
||||
int stick0, stick1;
|
||||
stick0 = stick1 = INPUT_STICK_CENTRE;
|
||||
|
||||
+ if( !kbhits )
|
||||
+ return;
|
||||
+
|
||||
if (PLATFORM_kbd_joy_0_enabled) {
|
||||
if (kbhits[KBD_STICK_0_LEFT])
|
||||
stick0 = INPUT_STICK_LEFT;
|
||||
@@ -1281,6 +1286,9 @@
|
||||
int trig0, trig1, i;
|
||||
trig0 = trig1 = 1;
|
||||
|
||||
+ if( !kbhits )
|
||||
+ return;
|
||||
+
|
||||
if (PLATFORM_kbd_joy_0_enabled) {
|
||||
trig0 = kbhits[KBD_TRIG_0] ? 0 : 1;
|
||||
}
|
||||
Only in atari800/atari800/src/sdl: input.c~
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user