update 20.06.2009
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@27 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
229
src/CGame.cpp
229
src/CGame.cpp
@@ -7,10 +7,20 @@
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#include <stdlib.h>
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#include "CGame.h"
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#include "fileio.h"
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#include "keen.h"
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#include "CGame.h"
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#include "include/game.h"
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#include "include/misc.h"
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#include "include/main.h"
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#include "include/menu.h"
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#include "include/fileio/story.h"
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#include "vorticon/CHighScores.h"
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#include "vorticon/CIntro.h"
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#include "vorticon/CCredits.h"
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#include "CLogFile.h"
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#include "fileio.h"
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#include "sdl/sound/CSound.h"
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#include "sdl/CVideoDriver.h"
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CGame::CGame() {
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m_Episode = 0;
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@@ -22,9 +32,189 @@ CGame::~CGame() {
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if(Latch){ delete Latch; Latch = NULL;}
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}
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void CGame::runCycle(void)
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short CGame::runCycle(stCloneKeenPlus *pCKP)
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{
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// TODO: Code here!!
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int opt = MAINMNU_1PLAYER;
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int retval;
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int eseq = 0;
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int defaultopt = 0;
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initgamefirsttime(pCKP, Latch->getLatchHeader()->NumSprites);
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initgame(pCKP);
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g_pLogFile->ftextOut("Game starting...<br>");
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if (eseq)
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{
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endsequence(pCKP);
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closeCKP(pCKP);
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}
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if(!pCKP->Control.skipstarting)
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{
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CIntro Intro;
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Intro.Render(pCKP);
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//if (intro(pCKP)){ pCKP->shutdown=SHUTDOWN_EXIT; return 0; }
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pCKP->Control.skipstarting=0;
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}
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do
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{
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if (QuitState==QUIT_TO_TITLE) QuitState = NO_QUIT;
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if(pCKP->Control.storyboard == 1) // Show the story of the game
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{
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char *text;
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int textsize;
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textsize = readStoryText(&text,
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pCKP->GameData[pCKP->Resources.GameSelected-1].Episode,
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pCKP->GameData[pCKP->Resources.GameSelected-1].DataDirectory); // Read text from
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// and store it at the text pointer
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if(textsize > 0)
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{
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showPage(text,pCKP,textsize);
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free(text);
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}
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else if(textsize == 0)
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{
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g_pLogFile->ftextOut("readStoryText(): Error reading story text. Are you sure that there is any story text?");
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}
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else if(textsize == 0)
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{
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g_pLogFile->ftextOut("readStoryText(): Error reading story text. The version appears to be incompatible");
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}
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pCKP->Control.storyboard = 0;
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}
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if(pCKP->Control.levelcontrol.command != LVLC_START_LEVEL)
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{
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g_pLogFile->ftextOut("calling mainmenu()<br>");
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opt = mainmenu(pCKP, defaultopt); // Read option from the main menu
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// of the game.
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pCKP->Control.skipstarting=0;
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g_pLogFile->ftextOut("gcl: opt = %d<br>", opt);
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}
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defaultopt = 0;
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IntroCanceled = 0;
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switch(opt)
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{
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case MAINMNU_1PLAYER:
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numplayers = 1;
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defaultopt = 0;
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current_demo = 1;
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initgamefirsttime(pCKP, Latch->getLatchHeader()->NumSprites);
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loadinggame = 0;
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playgame_levelmanager(pCKP);
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break;
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case MAINMNU_2PLAYER:
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defaultopt = 0;
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current_demo = 1;
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numplayers = 2;
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initgamefirsttime(pCKP, Latch->getLatchHeader()->NumSprites);
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loadinggame = 0;
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playgame_levelmanager(pCKP);
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break;
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case MAINMNU_LOADGAME:
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if (loadslot)
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{
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loadinggame = 1;
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defaultopt = 0;
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current_demo = 1;
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numplayers = 1; // here was 2. Why was that? I don't understand
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initgamefirsttime(pCKP, Latch->getLatchHeader()->NumSprites);
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playgame_levelmanager(pCKP);
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}
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break;
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case MAINMNU_STORY:
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pCKP->Control.storyboard=1;
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break;
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case MAINMNU_HIGHSCORES:
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CHighScores *pHighscores;
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pHighscores = new CHighScores(pCKP);
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if(pHighscores->showHighScore())
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{
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g_pLogFile->ftextOut("Error processing Highscore!!<br>");
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}
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delete pHighscores;
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break;
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case MAINMNU_NEW_GAME:
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if(loadStartMenu(pCKP) == 1)
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{
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pCKP->shutdown = SHUTDOWN_EXIT;
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break;
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}
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//loadResourcesforGame(pCKP);
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loadResources(pCKP->Control.levelcontrol.episode, pCKP->GameData[pCKP->Resources.GameSelected-1].DataDirectory);
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pCKP->shutdown = SHUTDOWN_RESTART;
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break;
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case MAINMNU_ABOUT:
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CCredits *pCredit;
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pCredit = new CCredits;
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pCredit->Render(pCKP);
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delete pCredit;
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pCredit = NULL;
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break;
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case MAINMNU_TIMEOUT:
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case MAINMNU_DEMO:
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retval = play_demo(current_demo, pCKP, Latch->getLatchHeader()->NumSprites);
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if (retval==DEMO_RESULT_FILE_BAD)
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{
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// we tried to play a demo that did not exist--assume we
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// reached the last demo and go back to the intro
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//intro(pCKP);
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CIntro *pIntro;
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pIntro = new CIntro();
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delete pIntro;
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pIntro = NULL;
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current_demo = 0;
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}
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else if (retval==DEMO_RESULT_CANCELED)
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{ // user hit a key to cancel demo
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IntroCanceled = 1; // pop up menu
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}
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if (IntroCanceled)
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{ // user canceled out of demo (or intro if at end of demos)
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// if user selected "demo" have it selected when he comes back
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if (opt==MAINMNU_DEMO)
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{
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defaultopt = MAINMNU_DEMO;
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}
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}
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current_demo++;
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break;
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case RESTART_GAME:
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g_pLogFile->ftextOut("********************<br>");
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g_pLogFile->ftextOut(" Restarting game...<br>");
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g_pLogFile->ftextOut("********************<br>\n");
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cleanup(pCKP);
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pCKP->shutdown = SHUTDOWN_RESTART;
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return 0;
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break;
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case BACK2MAINMENU:
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default: break;
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}
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g_pLogFile->ftextOut("bottom of game control loop opt=%d crashflag=%d<br>", opt, crashflag);
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if(pCKP->shutdown == SHUTDOWN_EXIT) break;
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} while(opt != MAINMNU_QUIT && opt != MAINMNU_NEW_GAME && !crashflag);
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return 0;
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}
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int CGame::loadResources(unsigned short Episode, char *DataDirectory)
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@@ -44,5 +234,36 @@ int CGame::loadResources(unsigned short Episode, char *DataDirectory)
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return 0;
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}
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void CGame::preallocateCKP(stCloneKeenPlus *pCKP)
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{
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// This function prepares the CKP Structure so that the it is allocated in the memory.
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pCKP->numGames = 0;
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pCKP->Resources.GameSelected = 0;
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TileProperty = NULL;
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pCKP->GameData = NULL;
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pCKP->GameData = new stGameData[1];
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memset(pCKP->GameData, 0, sizeof(stGameData));
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framebyframe = 0;
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demomode = DEMO_NODEMO;
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current_demo = 1;
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memset(&pCKP->Control, 0, sizeof(stControl));
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pCKP->Joystick = NULL;
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acceleratemode = 0;
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g_pVideoDriver->showFPS(false);
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player[0].x = player[0].y = 0;
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}
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CLatch *CGame::getLatch(void)
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{ return Latch; }
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