Compilation fixes for SDL 1.3/2.0, Alien Blaster compiles but does not start
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../../sdl-1.3/include/SDL_screenkeyboard.h
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108
project/jni/sdl-1.2/include/SDL_screenkeyboard.h
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108
project/jni/sdl-1.2/include/SDL_screenkeyboard.h
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_screenkeyboard_h
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#define _SDL_screenkeyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#if SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_keyboard.h"
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#include "SDL_keycode.h"
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#include "SDL_scancode.h"
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#else
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#include "SDL_keysym.h"
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#endif
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/* On-screen keyboard exposed to the application, it's available on Android platform only */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Button IDs */
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enum {
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD = 0, /* Joystick/D-Pad button */
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_0, /* Main (usually Fire) button */
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_1,
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_2,
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_3,
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_4,
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_5,
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT, /* Button to show screen keyboard */
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SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM
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};
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/* All functions return 0 on failure and 1 on success, contrary to other SDL API */
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardButtonPos(int buttonId, SDL_Rect * pos);
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardButtonKey(int buttonId,
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#if SDL_VERSION_ATLEAST(1,3,0)
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SDL_Keycode
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#else
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SDLKey
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#endif
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key);
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/* Returns SDLK_UNKNOWN on failure */
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extern DECLSPEC
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#if SDL_VERSION_ATLEAST(1,3,0)
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SDL_Keycode
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#else
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SDLKey
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#endif
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SDLCALL SDL_ANDROID_GetScreenKeyboardButtonKey(int buttonId);
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/* Buttons 0 and 1 may have auto-fire state */
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardAutoFireButtonsAmount(int nbuttons);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardAutoFireButtonsAmount();
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extern DECLSPEC int SDLCALL SDL_ANDROID_SetScreenKeyboardShown(int shown);
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardShown();
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardSize();
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/* Show Android on-screen keyboard, and pass entered text back to application as SDL keypress events,
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previousText is UTF-8 encoded, it may be NULL, only 256 first bytes will be used, and this call will not block */
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extern DECLSPEC int SDLCALL SDL_ANDROID_ToggleScreenKeyboardTextInput(const char * previousText);
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/* Show Android on-screen keyboard, and pass entered text back to application in a buffer,
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using buffer contents as previous text (UTF-8 encoded), the buffer may be of any size -
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this call will block until user typed all text. */
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardTextInput(char * textBuf, int textBufSize);
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/* Whether user redefined on-screen keyboard layout via SDL menu, app should not enforce it's own layout in that case */
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extern DECLSPEC int SDLCALL SDL_ANDROID_GetScreenKeyboardRedefinedByUser();
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif
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