Teeworlds: compile server binary for Android
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@@ -7,10 +7,10 @@ AppName="TeeWorlds"
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AppFullName=com.teeworlds
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AppFullName=com.teeworlds
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# Application version code (integer)
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# Application version code (integer)
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AppVersionCode=06320
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AppVersionCode=06322
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# Application user-visible version name (string)
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# Application user-visible version name (string)
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AppVersionName="0.6.3.20"
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AppVersionName="0.6.3.22"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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@@ -18,7 +18,7 @@ AppVersionName="0.6.3.20"
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# these files are put inside .apk package by build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version, first associated with the file
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AppDataDownloadUrl="Game data|data.zip"
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AppDataDownloadUrl="!!Game data|data.zip^!!Server config|:server-config.txt:server-config.txt"
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# Reset SDL config when updating application to the new version (y) / (n)
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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ResetSdlConfigForThisVersion=n
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@@ -25,4 +25,32 @@ mkdir -p ../AndroidData
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zip -r ../AndroidData/data.zip data *.txt *.cfg >/dev/null
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zip -r ../AndroidData/data.zip data *.txt *.cfg >/dev/null
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}
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}
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for ARCH in armeabi-v7a x86; do
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[ -e ../AndroidData/binaries-$ARCH.zip ] && continue
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rm -rf teeworlds_srv
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mkdir -p objs
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# server-sources.txt generated by running bam server_release 2>&1 | tee build.log
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# and parsing logs with grep -o ' [^ ]*[.]cp\?p\?' build.log | grep -v /zlib/ > ../server-sources.txt
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echo "Building teeworlds_srv for $ARCH"
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env BUILD_EXECUTABLE=1 NO_SHARED_LIBS=1 ../../setEnvironment-$ARCH.sh \
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sh -c '
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OBJS=
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for F in `cat ../server-sources.txt`; do
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dirname objs/$F.o | xargs mkdir -p
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echo $F
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OBJS="$OBJS objs/$F.o"
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$CXX $CFLAGS -fno-exceptions -fno-rtti -Wall -DCONF_RELEASE -I src -c $F -o objs/$F.o || exit 1
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done
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echo Linking teeworlds_srv
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$CXX $CFLAGS -fno-exceptions -fno-rtti $LDFLAGS -pie -pthread -o teeworlds_srv $OBJS || exit 1
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$STRIP --strip-unneeded teeworlds_srv
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' || exit 1
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cp teeworlds_srv bin-$ARCH/
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cd bin-$ARCH
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zip ../../AndroidData/binaries-$ARCH.zip *
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cd ..
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done
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cp -f server-config.txt ../AndroidData/
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exit 0
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exit 0
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52
project/jni/application/teeworlds/server-sources.txt
Normal file
52
project/jni/application/teeworlds/server-sources.txt
Normal file
@@ -0,0 +1,52 @@
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src/engine/shared/network.cpp
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src/engine/shared/console.cpp
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src/engine/shared/network_client.cpp
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src/engine/shared/jobs.cpp
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src/engine/shared/ringbuffer.cpp
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src/engine/shared/linereader.cpp
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src/engine/shared/econ.cpp
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src/engine/shared/compression.cpp
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src/engine/shared/network_console.cpp
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src/engine/shared/datafile.cpp
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src/engine/shared/mapchecker.cpp
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src/engine/shared/huffman.cpp
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src/engine/shared/filecollection.cpp
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src/engine/shared/map.cpp
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src/engine/shared/network_console_conn.cpp
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src/engine/shared/demo.cpp
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src/engine/shared/network_server.cpp
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src/engine/shared/netban.cpp
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src/engine/shared/kernel.cpp
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src/engine/shared/engine.cpp
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src/engine/shared/memheap.cpp
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src/engine/shared/network_conn.cpp
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src/engine/shared/masterserver.cpp
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src/engine/shared/packer.cpp
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src/engine/shared/snapshot.cpp
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src/engine/shared/storage.cpp
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src/engine/shared/config.cpp
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src/base/system.c
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src/engine/server/register.cpp
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src/engine/server/server.cpp
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src/game/localization.cpp
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src/game/gamecore.cpp
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src/game/layers.cpp
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src/game/collision.cpp
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src/game/generated/nethash.cpp
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src/game/generated/protocol.cpp
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src/game/server/player.cpp
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src/game/server/eventhandler.cpp
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src/game/server/entity.cpp
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src/game/server/gamecontroller.cpp
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src/game/server/gameworld.cpp
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src/game/server/gamemodes/ctf.cpp
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src/game/server/gamemodes/dm.cpp
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src/game/server/gamemodes/tdm.cpp
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src/game/server/gamemodes/mod.cpp
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src/game/server/gamecontext.cpp
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src/game/server/entities/character.cpp
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src/game/server/entities/flag.cpp
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src/game/server/entities/laser.cpp
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src/game/server/entities/projectile.cpp
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src/game/server/entities/pickup.cpp
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src/game/generated/server_data.cpp
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