diff --git a/project/jni/application/commandergenius/commandergenius b/project/jni/application/commandergenius/commandergenius index 6f28771d5..cdd8564eb 160000 --- a/project/jni/application/commandergenius/commandergenius +++ b/project/jni/application/commandergenius/commandergenius @@ -1 +1 @@ -Subproject commit 6f28771d57ca7d878e3cfee08014651b854b9c7f +Subproject commit cdd8564ebdd26b6c733bad120a8df44e11edc041 diff --git a/project/jni/application/teeworlds/src b/project/jni/application/teeworlds/src index 9fe6cfdba..0ae7fb766 160000 --- a/project/jni/application/teeworlds/src +++ b/project/jni/application/teeworlds/src @@ -1 +1 @@ -Subproject commit 9fe6cfdbadcbb6e2972f8fb15f69add75c8ecae4 +Subproject commit 0ae7fb766949f5d760330b8a252f2d77a7f3c86d diff --git a/project/jni/application/uqm-hd/android.diff b/project/jni/application/uqm-hd/android.diff index 67182dad8..c947923cf 100644 --- a/project/jni/application/uqm-hd/android.diff +++ b/project/jni/application/uqm-hd/android.diff @@ -1,6 +1,1309 @@ +Index: src/uqm/planets/lander.c +=================================================================== +--- src/uqm/planets/lander.c (revision 1317) ++++ src/uqm/planets/lander.c (working copy) +@@ -1852,15 +1852,15 @@ + if (crew_left) + { + SIZE index = GetFrameIndex (LanderFrame[0]); ++ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0); + if (turn_wait) + --turn_wait; +- else if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT] || +- CurrentInputState.key[PlayerControls[0]][KEY_RIGHT]) ++ else if ((InputState & BATTLE_LEFT) || (InputState & BATTLE_RIGHT)) + { + COUNT landerSpeedNumer; + COUNT angle; + +- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT]) ++ if (InputState & BATTLE_LEFT) + --index; + else + ++index; +@@ -1884,7 +1884,7 @@ + turn_wait = SHUTTLE_TURN_WAIT; + } + +- if (!CurrentInputState.key[PlayerControls[0]][KEY_UP]) ++ if (!(InputState & BATTLE_THRUST)) + { + dx = 0; + dy = 0; +@@ -2212,7 +2212,9 @@ + landerInputState.Initialized = FALSE; + landerInputState.InputFunc = DoPlanetSide; + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); ++ TFB_SetOnScreenKeyboard_Melee (); + DoInput (&landerInputState, FALSE); ++ TFB_SetOnScreenKeyboard_Menu (); + + if (!(GLOBAL (CurrentActivity) & CHECK_ABORT)) + { +Index: src/uqm/planets/solarsys.c +=================================================================== +--- src/uqm/planets/solarsys.c (revision 1317) ++++ src/uqm/planets/solarsys.c (working copy) +@@ -1245,18 +1245,19 @@ + static void + ProcessShipControls (void) + { +- COUNT index; ++ COUNT index = GetFrameIndex (GLOBAL (ShipStamp.frame));; + SIZE delta_x, delta_y; ++ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0); + +- if (CurrentInputState.key[PlayerControls[0]][KEY_UP]) ++ if (InputState & BATTLE_THRUST) + delta_y = -1; + else + delta_y = 0; + + delta_x = 0; +- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT]) ++ if (InputState & BATTLE_LEFT) + delta_x -= 1; +- if (CurrentInputState.key[PlayerControls[0]][KEY_RIGHT]) ++ if (InputState & BATTLE_RIGHT) + delta_x += 1; + + if (delta_x || delta_y < 0) +@@ -1269,7 +1270,6 @@ + else + delta_y = 0; + +- index = GetFrameIndex (GLOBAL (ShipStamp.frame)); + if (pSolarSysState->turn_counter) + --pSolarSysState->turn_counter; + else if (delta_x) +@@ -2473,7 +2473,9 @@ + InitSolarSys (); + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); + SolarSysState.InputFunc = DoIpFlight; ++ TFB_SetOnScreenKeyboard_Melee (); + DoInput (&SolarSysState, FALSE); ++ TFB_SetOnScreenKeyboard_Menu (); + UninitSolarSys (); + pSolarSysState = 0; + } +@@ -2751,13 +2753,17 @@ + + if (pSS->InOrbit) + { // CheckShipLocation() or InitSolarSys() sent us to orbital ++ TFB_SetOnScreenKeyboard_Menu (); + EnterPlanetOrbit (); ++ TFB_SetOnScreenKeyboard_Melee (); + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); + pSS->InOrbit = FALSE; + } + else if (cancel || LastActivity == CHECK_LOAD) + { ++ TFB_SetOnScreenKeyboard_Menu (); + SolarSysMenu (); ++ TFB_SetOnScreenKeyboard_Melee (); + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); + } + else +Index: src/uqm/planets/pstarmap.c +=================================================================== +--- src/uqm/planets/pstarmap.c (revision 1317) ++++ src/uqm/planets/pstarmap.c (working copy) +@@ -2005,7 +2005,9 @@ + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); + SetMenuRepeatDelay (MIN_ACCEL_DELAY, MAX_ACCEL_DELAY, STEP_ACCEL_DELAY, + TRUE); ++ TFB_SetOnScreenKeyboard_Starmap (); + DoInput (&MenuState, FALSE); ++ TFB_SetOnScreenKeyboard_Menu (); + SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT); + SetDefaultMenuRepeatDelay (); + +Index: src/uqm/sis.c +=================================================================== +--- src/uqm/sis.c (revision 1317) ++++ src/uqm/sis.c (working copy) +@@ -1810,7 +1810,7 @@ + GetContextClipRect (&clip_r); + pRect = &temp_r; + temp_r.corner.x = RADAR_X - clip_r.corner.x; +- temp_r.corner.y = RADAR_Y - clip_r.corner.y; ++ temp_r.corner.y = RADAR_Y_LIFTED_UP - clip_r.corner.y; + temp_r.extent.width = RADAR_WIDTH; + temp_r.extent.height = RADAR_HEIGHT; + SetContext (ScreenContext); +Index: src/uqm/controls.h +=================================================================== +--- src/uqm/controls.h (revision 1317) ++++ src/uqm/controls.h (working copy) +@@ -32,6 +32,7 @@ + KEY_WEAPON, + KEY_SPECIAL, + KEY_ESCAPE, ++ KEY_THRUST, + NUM_KEYS + }; + enum { +@@ -90,13 +91,14 @@ + #define BATTLE_ESCAPE ((BATTLE_INPUT_STATE)(1 << 5)) + #define BATTLE_DOWN ((BATTLE_INPUT_STATE)(1 << 6)) + +-BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player); ++BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player, int direction /* = -1 for no directional input */); + BATTLE_INPUT_STATE PulsedInputToBattleInput (COUNT player); + + extern CONTROLLER_INPUT_STATE CurrentInputState; + extern CONTROLLER_INPUT_STATE PulsedInputState; + extern volatile CONTROLLER_INPUT_STATE ImmediateInputState; + extern CONTROL_TEMPLATE PlayerControls[]; ++extern BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu; + + void UpdateInputState (void); + extern void FlushInput (void); +@@ -116,6 +118,8 @@ + BOOLEAN WaitForNoInput (TimePeriod duration, BOOLEAN resetInput); + BOOLEAN WaitForNoInputUntil (TimeCount timeOut, BOOLEAN resetInput); + ++extern BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player); ++ + void DoPopupWindow(const char *msg); + + typedef void (InputFrameCallback) (void); +Index: src/uqm/supermelee/melee.c +=================================================================== +--- src/uqm/supermelee/melee.c (revision 1317) ++++ src/uqm/supermelee/melee.c (working copy) +@@ -2124,7 +2124,7 @@ + PlayerControl[0] = HUMAN_CONTROL | STANDARD_RATING; + Melee_LocalChange_team (&MenuState, 0, + MenuState.load.preBuiltList[0]); +- PlayerControl[1] = COMPUTER_CONTROL | STANDARD_RATING; ++ PlayerControl[1] = HUMAN_CONTROL | STANDARD_RATING; // COMPUTER_CONTROL | STANDARD_RATING; + Melee_LocalChange_team (&MenuState, 1, + MenuState.load.preBuiltList[1]); + } +Index: src/uqm/hyper.c +=================================================================== +--- src/uqm/hyper.c (revision 1317) ++++ src/uqm/hyper.c (working copy) +@@ -1930,7 +1930,6 @@ + Color OldColor; + CONTEXT OldContext; + MENU_STATE MenuState; +- + UnbatchGraphics (); + + OldContext = SetContext (SpaceContext); +Index: src/uqm/intro.c +=================================================================== +--- src/uqm/intro.c (revision 1317) ++++ src/uqm/intro.c (working copy) +@@ -909,7 +909,9 @@ + pis.MovieFrame = -1; + pis.StartTime = GetTimeCounter (); + pis.LastSyncTime = pis.StartTime; ++ TFB_SetOnScreenKeyboard_Hidden (); + DoInput (&pis, TRUE); ++ TFB_SetOnScreenKeyboard_Menu(); + + SleepThreadUntil (FadeMusic (0, ONE_SECOND)); + StopMusic (); +@@ -1001,7 +1003,9 @@ + vis.InputFunc = DoVideoInput; + vis.CurVideo = ref; + SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); ++ TFB_SetOnScreenKeyboard_Hidden (); + DoInput (&vis, TRUE); ++ TFB_SetOnScreenKeyboard_Menu (); + + StopLegacyVideo (ref); + FadeClearScreen (); +@@ -1017,6 +1021,7 @@ + { + return FALSE; + } ++ + if (!strcmp (resType, "STRTAB")) + { + STRING pres = CaptureStringTable (LoadStringTable (res)); +Index: src/uqm/intel.c +=================================================================== +--- src/uqm/intel.c (revision 1317) ++++ src/uqm/intel.c (working copy) +@@ -45,10 +45,10 @@ + // Allow a player to warp-escape in cyborg mode + if (StarShipPtr->playerNr == RPG_PLAYER_NUM) + InputState |= CurrentInputToBattleInput ( +- context->playerNr) & BATTLE_ESCAPE; ++ context->playerNr, -1) & BATTLE_ESCAPE; + } + else +- InputState = CurrentInputToBattleInput (context->playerNr); ++ InputState = CurrentInputToBattleInput (context->playerNr, -1); + } + else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL)) + InputState = 0; +Index: src/uqm/gameinp.c +=================================================================== +--- src/uqm/gameinp.c (revision 1317) ++++ src/uqm/gameinp.c (working copy) +@@ -16,6 +16,7 @@ + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + ++#include + #include "controls.h" + #include "battlecontrols.h" + #include "init.h" +@@ -32,11 +33,14 @@ + #include "libs/timelib.h" + #include "libs/threadlib.h" + +- ++#ifdef ANDROID ++#define ACCELERATION_INCREMENT (ONE_SECOND) ++#define MENU_REPEAT_DELAY (ONE_SECOND) ++#else + #define ACCELERATION_INCREMENT (ONE_SECOND / 12) + #define MENU_REPEAT_DELAY (ONE_SECOND / 2) ++#endif + +- + typedef struct + { + BOOLEAN (*InputFunc) (void *pInputState); +@@ -66,6 +70,7 @@ + + volatile BOOLEAN ExitRequested; + volatile BOOLEAN GamePaused; ++volatile BOOLEAN OnScreenKeyboardLocked; + + static InputFrameCallback *inputCallback; + +@@ -422,16 +427,10 @@ + } + + static BATTLE_INPUT_STATE +-ControlInputToBattleInput (const int *keyState) ++ControlInputToBattleInput (const int *keyState, COUNT player, int direction) + { + BATTLE_INPUT_STATE InputState = 0; + +- if (keyState[KEY_UP]) +- InputState |= BATTLE_THRUST; +- if (keyState[KEY_LEFT]) +- InputState |= BATTLE_LEFT; +- if (keyState[KEY_RIGHT]) +- InputState |= BATTLE_RIGHT; + if (keyState[KEY_WEAPON]) + InputState |= BATTLE_WEAPON; + if (keyState[KEY_SPECIAL]) +@@ -441,21 +440,35 @@ + if (keyState[KEY_DOWN]) + InputState |= BATTLE_DOWN; + ++ if(direction < 0) ++ { ++ if (keyState[KEY_LEFT]) ++ InputState |= BATTLE_LEFT; ++ if (keyState[KEY_RIGHT]) ++ InputState |= BATTLE_RIGHT; ++ if (keyState[KEY_UP]) ++ InputState |= BATTLE_THRUST; ++ } ++ else ++ { ++ InputState |= GetDirectionalJoystickInput(direction, player); ++ } ++ + return InputState; + } + + BATTLE_INPUT_STATE +-CurrentInputToBattleInput (COUNT player) ++CurrentInputToBattleInput (COUNT player, int direction) + { + return ControlInputToBattleInput( +- CurrentInputState.key[PlayerControls[player]]); ++ CurrentInputState.key[PlayerControls[player]], player, direction); + } + + BATTLE_INPUT_STATE + PulsedInputToBattleInput (COUNT player) + { + return ControlInputToBattleInput( +- PulsedInputState.key[PlayerControls[player]]); ++ PulsedInputState.key[PlayerControls[player]], player, -1); + } + + BOOLEAN +@@ -500,3 +513,131 @@ + return result; + } + ++// Fast arctan2, returns angle in radians as integer, with fractional part in lower 16 bits ++// Stolen from http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization , precision is said to be 0.07 rads ++ ++#ifndef M_PI ++#define M_PI 3.14159265358979323846 ++#endif ++enum { atan2i_coeff_1 = ((int)(M_PI*65536.0/4)), atan2i_coeff_2 = (3*atan2i_coeff_1), atan2i_PI = (int)(M_PI * 65536.0), SHIP_DIRECTIONS = 16 }; ++ ++static inline int atan2i(int y, int x) ++{ ++ int angle; ++ int abs_y = abs(y); ++ if( abs_y == 0 ) ++ abs_y = 1; ++ if (x>=0) ++ { ++ angle = atan2i_coeff_1 - atan2i_coeff_1 * (x - abs_y) / (x + abs_y); ++ } ++ else ++ { ++ angle = atan2i_coeff_2 - atan2i_coeff_1 * (x + abs_y) / (abs_y - x); ++ } ++ if (y < 0) ++ return(-angle); // negate if in quad III or IV ++ else ++ return(angle); ++} ++ ++static BOOLEAN optDirectionalJoystick = TRUE; ++BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player) ++{ ++ BATTLE_INPUT_STATE InputState = 0; ++ static BOOLEAN JoystickThrust[NUM_PLAYERS] = { FALSE, FALSE }; ++ static BOOLEAN JoystickTapFlag[NUM_PLAYERS] = { FALSE, FALSE }; ++ static TimeCount JoystickTapTime[NUM_PLAYERS] = { 0, 0 }; ++ ++ if (CurrentInputState.key[PlayerControls[player]][KEY_THRUST]) ++ InputState |= BATTLE_THRUST; ++ ++ if( VControl_GetJoysticksAmount() <= 0 ) ++ { ++ if (CurrentInputState.key[PlayerControls[player]][KEY_LEFT]) ++ InputState |= BATTLE_LEFT; ++ if (CurrentInputState.key[PlayerControls[player]][KEY_RIGHT]) ++ InputState |= BATTLE_RIGHT; ++ if (CurrentInputState.key[PlayerControls[player]][KEY_UP]) ++ InputState |= BATTLE_THRUST; ++ return InputState; ++ } ++ ++ int axisX = VControl_GetJoyAxis(0, player * 2), axisY = VControl_GetJoyAxis(0, player * 2 + 1); ++ ++ if( axisX == 0 && axisY == 0 ) ++ { ++ // Some basic gamepad input support ++ axisX = VControl_GetJoyAxis(2, player * 2); ++ axisY = VControl_GetJoyAxis(2, player * 2 + 1); ++ if( abs( axisX ) > 5000 || abs( axisY ) > 5000 ) // Deadspot at the center ++ { ++ if( !JoystickTapFlag[player] ) ++ TFB_SetOnScreenKeyboard_Hidden (); // Gamepad used - hide on-screen keys ++ JoystickTapFlag[player] = TRUE; ++ JoystickThrust[player] = FALSE; ++ // Turning thrust with joystick is uncomfortable ++ //if( abs( axisX ) > 25000 || abs( axisY ) > 25000 ) ++ // JoystickThrust[player] = TRUE; ++ } ++ else ++ { ++ axisX = 0; ++ axisY = 0; ++ } ++ } ++ ++ if( !optDirectionalJoystick ) ++ { ++ if( axisX < -12000 ) ++ InputState |= BATTLE_LEFT; ++ if( axisX > 12000 ) ++ InputState |= BATTLE_RIGHT; ++ if( axisY < 0 ) ++ InputState |= BATTLE_THRUST; ++ return InputState; ++ } ++ ++ if( axisX != 0 || axisY != 0 ) ++ { ++ int angle = atan2i(axisY, axisX), diff; ++ // Convert it to 16 directions used by Melee ++ angle += atan2i_PI / SHIP_DIRECTIONS; ++ if( angle < 0 ) ++ angle += atan2i_PI * 2; ++ if( angle > atan2i_PI * 2 ) ++ angle -= atan2i_PI * 2; ++ angle = angle * SHIP_DIRECTIONS / atan2i_PI / 2; ++ ++ diff = angle - direction - SHIP_DIRECTIONS / 4; ++ while( diff >= SHIP_DIRECTIONS ) ++ diff -= SHIP_DIRECTIONS; ++ while( diff < 0 ) ++ diff += SHIP_DIRECTIONS; ++ ++ if( diff < SHIP_DIRECTIONS / 2 ) ++ InputState |= BATTLE_LEFT; ++ if( diff > SHIP_DIRECTIONS / 2 ) ++ InputState |= BATTLE_RIGHT; ++ ++ if( !JoystickTapFlag[player] ) ++ { ++ JoystickTapFlag[player] = TRUE; ++ if( GetTimeCounter() < JoystickTapTime[player] + ONE_SECOND ) ++ JoystickThrust[player] = !JoystickThrust[player]; ++ else ++ JoystickThrust[player] = TRUE; ++ } ++ if( JoystickThrust[player] ) ++ InputState |= BATTLE_THRUST; ++ } ++ else ++ { ++ if( JoystickTapFlag[player] ) ++ { ++ JoystickTapFlag[player] = FALSE; ++ JoystickTapTime[player] = GetTimeCounter(); ++ } ++ } ++ return InputState; ++} +Index: src/uqm/shipstat.c +=================================================================== +--- src/uqm/shipstat.c (revision 1317) ++++ src/uqm/shipstat.c (working copy) +@@ -144,6 +144,45 @@ + DrawFilledRectangle (&r); + } + ++static void ++DrawCrewEnergyBoxOutline (RECT *box) ++{ ++ RECT r; ++ ++ SetContextForeGroundColor ( ++ BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19)); ++ r.corner.x = box->corner.x; ++ r.corner.y = box->corner.y + box->extent.height - 1; ++ r.extent.width = box->extent.width; ++ r.extent.height = 1; ++ DrawFilledRectangle (&r); ++ r.corner.x = box->corner.x + box->extent.width - 1; ++ r.corner.y = box->corner.y; ++ r.extent.width = 1; ++ r.extent.height = box->extent.height; ++ DrawFilledRectangle (&r); ++ ++ SetContextForeGroundColor ( ++ BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F)); ++ r.corner.x = box->corner.x; ++ r.corner.y = box->corner.y; ++ r.extent.width = box->extent.width; ++ r.extent.height = 1; ++ DrawFilledRectangle (&r); ++ r.corner.x = box->corner.x; ++ r.corner.y = box->corner.y; ++ r.extent.width = 1; ++ r.extent.height = box->extent.height; ++ DrawFilledRectangle (&r); ++ ++ SetContextForeGroundColor (BLACK_COLOR); ++ r.corner.x = box->corner.x + 1; ++ r.corner.y = box->corner.y + 1; ++ r.extent.width = box->extent.width - 2; ++ r.extent.height = box->extent.height - 2; ++ DrawFilledRectangle (&r); ++} ++ + void + InitShipStatus (SHIP_INFO *SIPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu) + { +@@ -256,6 +295,28 @@ + r.extent.height = energy_height; + r.corner.y = y - r.extent.height + GAUGE_YOFFS + 1; + DrawFilledRectangle (&r); ++ ++ // TODO: replace the above ugly code with DrawCrewEnergyBoxOutline(), but I don't want to touch that as long as it works ++ r.corner.x = RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; ++ r.corner.y = BAD_GUY_HORIZ_CREW_YOFFS; ++ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM) ++ r.corner.y = GOOD_GUY_HORIZ_CREW_YOFFS; ++ r.corner.y += RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; ++ r.extent.width = 1000; ++ r.extent.height = STAT_WIDTH + (2 << RESOLUTION_FACTOR); ++ SetContextForeGroundColor (BLACK_COLOR); ++ DrawFilledRectangle (&r); ++ r.extent.width = crew_height + (2 << RESOLUTION_FACTOR); ++ DrawCrewEnergyBoxOutline (&r); ++ r.corner.y = BAD_GUY_HORIZ_ENERGY_YOFFS; ++ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM) ++ r.corner.y = GOOD_GUY_HORIZ_ENERGY_YOFFS; ++ r.corner.y += RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; ++ r.extent.width = 1000; ++ SetContextForeGroundColor (BLACK_COLOR); ++ DrawFilledRectangle (&r); ++ r.extent.width = energy_height + (2 << RESOLUTION_FACTOR); ++ DrawCrewEnergyBoxOutline (&r); + } + + if (!StarShipPtr || StarShipPtr->captains_name_index) +@@ -315,7 +376,7 @@ + // DeltaStatistics() below will add specified values to these + SIPtr->crew_level = 0; + SIPtr->energy_level = 0; +- DeltaStatistics (SIPtr, y, crew_delta, energy_delta); ++ DeltaStatistics (SIPtr, y, crew_delta, energy_delta, StarShipPtr ? StarShipPtr->playerNr : NPC_PLAYER_NUM); + } + + UnbatchGraphics (); +@@ -333,10 +394,11 @@ + // crew_delta <= ShipInfoPtr->max_crew - ShipInfoPtr->crew_level + void + DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs, +- SIZE crew_delta, SIZE energy_delta) ++ SIZE crew_delta, SIZE energy_delta, SIZE player_num) + { +- COORD x, y; +- RECT r; ++ COORD x, y, y2; ++ RECT r, r2; ++ SIZE max_crew_size, max_energy_size; + + if (crew_delta == 0 && energy_delta == 0) + return; +@@ -346,13 +408,15 @@ + + r.extent.width = UNIT_WIDTH; + r.extent.height = UNIT_HEIGHT; ++#define MIN(a, b) (((a) <= (b)) ? (a) : (b)) ++ max_crew_size = MIN(ShipInfoPtr->max_crew, MAX_CREW_SIZE); ++ max_energy_size = ShipInfoPtr->max_energy; + + if (crew_delta != 0) + { + COUNT oldNumBlocks, newNumBlocks, blockI; + COUNT newCrewLevel; + +-#define MIN(a, b) (((a) <= (b)) ? (a) : (b)) + oldNumBlocks = MIN(ShipInfoPtr->crew_level, MAX_CREW_SIZE); + newCrewLevel = ShipInfoPtr->crew_level + crew_delta; + newNumBlocks = MIN(newCrewLevel, MAX_CREW_SIZE); +@@ -419,10 +483,33 @@ + // Always print a number for the SIS in the full game. + DrawBattleCrewAmount (ShipInfoPtr, y_offs); + } ++ ++ y2 = BAD_GUY_HORIZ_CREW_YOFFS; ++ if (player_num == RPG_PLAYER_NUM) ++ y2 = GOOD_GUY_HORIZ_CREW_YOFFS; ++ ++ r2.extent.height = UNIT_WIDTH; ++ r2.extent.width = UNIT_HEIGHT; ++ ++ for (blockI = 0; blockI < max_crew_size; blockI++) ++ { ++ SetContextForeGroundColor ( ++ (ShipInfoPtr->ship_flags & CREW_IMMUNE) ? ++ ROBOT_UNIT_COLOR : CREW_UNIT_COLOR); ++ if (blockI >= newNumBlocks) ++ SetContextForeGroundColor (BLACK_COLOR); ++ ++ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1); ++ r2.corner.y = y2 + HORIZ_CREW_XOFFS; ++ if (blockI & 1) ++ r2.corner.y += UNIT_WIDTH + 1; ++ DrawFilledRectangle (&r2); ++ } + } + + if (energy_delta != 0) + { ++ COUNT blockI; + if (energy_delta > 0) + { + #define FUEL_UNIT_COLOR BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04) +@@ -458,6 +545,26 @@ + --ShipInfoPtr->energy_level; + } while (++energy_delta); + } ++ ++ y2 = BAD_GUY_HORIZ_ENERGY_YOFFS; ++ if (player_num == RPG_PLAYER_NUM) ++ y2 = GOOD_GUY_HORIZ_ENERGY_YOFFS; ++ ++ r2.extent.height = UNIT_WIDTH; ++ r2.extent.width = UNIT_HEIGHT; ++ ++ for (blockI = 0; blockI < max_energy_size; blockI++) ++ { ++ SetContextForeGroundColor (FUEL_UNIT_COLOR); ++ if (blockI >= ShipInfoPtr->energy_level) ++ SetContextForeGroundColor (BLACK_COLOR); ++ ++ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1); ++ r2.corner.y = y2 + HORIZ_CREW_XOFFS; ++ if (blockI & 1) ++ r2.corner.y += UNIT_WIDTH + 1; ++ DrawFilledRectangle (&r2); ++ } + } + } + +Index: src/uqm/battle.c +=================================================================== +--- src/uqm/battle.c (revision 1317) ++++ src/uqm/battle.c (working copy) +@@ -16,6 +16,10 @@ + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + ++#ifdef ANDROID ++#include ++#endif ++ + #include "battle.h" + + #include "battlecontrols.h" +@@ -43,6 +47,8 @@ + #include "libs/graphics/gfx_common.h" + #include "libs/log.h" + #include "libs/mathlib.h" ++#include "globdata.h" ++#include "libs/input/sdl/vcontrol.h" + + + BYTE battle_counter[NUM_SIDES]; +@@ -137,7 +143,8 @@ + frameInputHuman (HumanInputContext *context, STARSHIP *StarShipPtr) + { + (void) StarShipPtr; +- return CurrentInputToBattleInput (context->playerNr); ++ ++ return CurrentInputToBattleInput (context->playerNr, StarShipPtr ? StarShipPtr->ShipFacing : -1); + } + + static void +@@ -207,8 +214,11 @@ + StarShipPtr->ship_input_state |= SPECIAL; + + if (CanRunAway && cur_player == 0 && +- (InputState & BATTLE_ESCAPE)) ++ ((InputState & BATTLE_ESCAPE) || EmergencyEscapeWarpUnitActivatedFromMenu)) ++ { ++ EmergencyEscapeWarpUnitActivatedFromMenu = FALSE; + DoRunAway (StarShipPtr); ++ } + } + } + +@@ -399,6 +409,11 @@ + + LockMutex (GraphicsLock); + ++ TFB_SetOnScreenKeyboard_Melee (); ++ if (PlayerControl[1] & HUMAN_CONTROL) { ++ TFB_SetOnScreenKeyboard_TwoPlayersMelee (); ++ } ++ + #if !(DEMO_MODE || CREATE_JOURNAL) + if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE) { + // In Supermelee, the RNG is already initialised. +@@ -512,6 +527,8 @@ + UninitShips (); + FreeBattleSong (); + ++ TFB_SetOnScreenKeyboard_Menu (); ++ + UnlockMutex (GraphicsLock); + + return (BOOLEAN) (num_ships < 0); +Index: src/uqm/outfit.c +=================================================================== +--- src/uqm/outfit.c (revision 1317) ++++ src/uqm/outfit.c (working copy) +@@ -59,7 +59,7 @@ + OldContext = SetContext (StatusContext); + GetContextClipRect (&r); + s.origin.x = RADAR_X - r.corner.x; +- s.origin.y = RADAR_Y - r.corner.y - 19 * RESOLUTION_FACTOR; // JMS_GFX; ++ s.origin.y = RADAR_Y_LIFTED_UP - r.corner.y + RES_CASE(10,6,12); // JMS_GFX; + r.corner.x = s.origin.x - 1; + r.corner.y = s.origin.y - 11; + r.extent.width = RADAR_WIDTH + 2; +Index: src/uqm/comm/urquan/urquanc.c +=================================================================== +--- src/uqm/comm/urquan/urquanc.c (revision 1317) ++++ src/uqm/comm/urquan/urquanc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../urquan/strings.h" + + static LOCDATA urquan_desc = + { +Index: src/uqm/comm/supox/supoxc.c +=================================================================== +--- src/uqm/comm/supox/supoxc.c (revision 1317) ++++ src/uqm/comm/supox/supoxc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../supox/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/vux/vuxc.c +=================================================================== +--- src/uqm/comm/vux/vuxc.c (revision 1317) ++++ src/uqm/comm/vux/vuxc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../vux/strings.h" + + static LOCDATA vux_desc_1x = + { +Index: src/uqm/comm/shofixt/shofixt.c +=================================================================== +--- src/uqm/comm/shofixt/shofixt.c (revision 1317) ++++ src/uqm/comm/shofixt/shofixt.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../shofixt/strings.h" + + #include "uqm/gameev.h" + +Index: src/uqm/comm/pkunk/pkunkc.c +=================================================================== +--- src/uqm/comm/pkunk/pkunkc.c (revision 1317) ++++ src/uqm/comm/pkunk/pkunkc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../pkunk/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/spathi/spathic.c +=================================================================== +--- src/uqm/comm/spathi/spathic.c (revision 1317) ++++ src/uqm/comm/spathi/spathic.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../spathi/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/rebel/rebel.c +=================================================================== +--- src/uqm/comm/rebel/rebel.c (revision 1317) ++++ src/uqm/comm/rebel/rebel.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "../yehat/resinst.h" +-#include "strings.h" ++#include "../rebel/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/druuge/druugec.c +=================================================================== +--- src/uqm/comm/druuge/druugec.c (revision 1317) ++++ src/uqm/comm/druuge/druugec.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../druuge/strings.h" + + #include "uqm/build.h" + #include "uqm/setup.h" +Index: src/uqm/comm/spahome/spahome.c +=================================================================== +--- src/uqm/comm/spahome/spahome.c (revision 1317) ++++ src/uqm/comm/spahome/spahome.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "../spathi/resinst.h" +-#include "strings.h" ++#include "../spahome/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/starbas/starbas.c +=================================================================== +--- src/uqm/comm/starbas/starbas.c (revision 1317) ++++ src/uqm/comm/starbas/starbas.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "../comandr/resinst.h" +-#include "strings.h" ++#include "../starbas/strings.h" + + #include "uqm/build.h" + #include "uqm/setup.h" +Index: src/uqm/comm/utwig/utwigc.c +=================================================================== +--- src/uqm/comm/utwig/utwigc.c (revision 1317) ++++ src/uqm/comm/utwig/utwigc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../utwig/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/umgah/umgahc.c +=================================================================== +--- src/uqm/comm/umgah/umgahc.c (revision 1317) ++++ src/uqm/comm/umgah/umgahc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../umgah/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/talkpet/talkpet.c +=================================================================== +--- src/uqm/comm/talkpet/talkpet.c (revision 1317) ++++ src/uqm/comm/talkpet/talkpet.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../talkpet/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/syreen/syreenc.c +=================================================================== +--- src/uqm/comm/syreen/syreenc.c (revision 1317) ++++ src/uqm/comm/syreen/syreenc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../syreen/strings.h" + + #include "libs/sound/sound.h" + #include "uqm/build.h" +Index: src/uqm/comm/melnorm/melnorm.c +=================================================================== +--- src/uqm/comm/melnorm/melnorm.c (revision 1317) ++++ src/uqm/comm/melnorm/melnorm.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../melnorm/strings.h" + + #include "uqm/gameev.h" + #include "uqm/setup.h" +Index: src/uqm/comm/yehat/yehatc.c +=================================================================== +--- src/uqm/comm/yehat/yehatc.c (revision 1317) ++++ src/uqm/comm/yehat/yehatc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../yehat/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/orz/orzc.c +=================================================================== +--- src/uqm/comm/orz/orzc.c (revision 1317) ++++ src/uqm/comm/orz/orzc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../orz/strings.h" + + #include "uqm/build.h" + +Index: src/uqm/comm/slyhome/slyhome.c +=================================================================== +--- src/uqm/comm/slyhome/slyhome.c (revision 1317) ++++ src/uqm/comm/slyhome/slyhome.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../slyhome/strings.h" + + #include "uqm/gameev.h" + +Index: src/uqm/comm/zoqfot/zoqfotc.c +=================================================================== +--- src/uqm/comm/zoqfot/zoqfotc.c (revision 1317) ++++ src/uqm/comm/zoqfot/zoqfotc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../zoqfot/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/comandr/comandr.c +=================================================================== +--- src/uqm/comm/comandr/comandr.c (revision 1317) ++++ src/uqm/comm/comandr/comandr.c (working copy) +@@ -20,7 +20,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../comandr/strings.h" + + #include "uqm/setup.h" + #include "uqm/sis.h" +Index: src/uqm/comm/blackur/blackurc.c +=================================================================== +--- src/uqm/comm/blackur/blackurc.c (revision 1317) ++++ src/uqm/comm/blackur/blackurc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../blackur/strings.h" + + static LOCDATA blackurq_desc = + { +Index: src/uqm/comm/mycon/myconc.c +=================================================================== +--- src/uqm/comm/mycon/myconc.c (revision 1317) ++++ src/uqm/comm/mycon/myconc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../mycon/strings.h" + + #include "uqm/gameev.h" + #include "libs/mathlib.h" +Index: src/uqm/comm/arilou/arilouc.c +=================================================================== +--- src/uqm/comm/arilou/arilouc.c (revision 1317) ++++ src/uqm/comm/arilou/arilouc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../arilou/strings.h" + + #include "uqm/gameev.h" + +Index: src/uqm/comm/chmmr/chmmrc.c +=================================================================== +--- src/uqm/comm/chmmr/chmmrc.c (revision 1317) ++++ src/uqm/comm/chmmr/chmmrc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../chmmr/strings.h" + + #include "uqm/build.h" + #include "uqm/hyper.h" +Index: src/uqm/comm/thradd/thraddc.c +=================================================================== +--- src/uqm/comm/thradd/thraddc.c (revision 1317) ++++ src/uqm/comm/thradd/thraddc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../thradd/strings.h" + + #include "uqm/build.h" + #include "uqm/gameev.h" +Index: src/uqm/comm/slyland/slyland.c +=================================================================== +--- src/uqm/comm/slyland/slyland.c (revision 1317) ++++ src/uqm/comm/slyland/slyland.c (working copy) +@@ -16,10 +16,10 @@ + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + ++#include "../slyland/strings.h" ++#include + #include "../commall.h" +-#include + #include "resinst.h" +-#include "strings.h" + + #include "options.h" + #include "uqm/battle.h" +Index: src/uqm/comm/ilwrath/ilwrathc.c +=================================================================== +--- src/uqm/comm/ilwrath/ilwrathc.c (revision 1317) ++++ src/uqm/comm/ilwrath/ilwrathc.c (working copy) +@@ -18,7 +18,7 @@ + + #include "../commall.h" + #include "resinst.h" +-#include "strings.h" ++#include "../ilwrath/strings.h" + + #include "uqm/gameev.h" + +Index: src/uqm/confirm.c +=================================================================== +--- src/uqm/confirm.c (revision 1317) ++++ src/uqm/confirm.c (working copy) +@@ -34,9 +34,11 @@ + #include + + +-#define CONFIRM_WIN_WIDTH (80 << RESOLUTION_FACTOR) // JMS_GFX ++#define CONFIRM_WIN_WIDTH (160 << RESOLUTION_FACTOR) // JMS_GFX + #define CONFIRM_WIN_HEIGHT (22 << RESOLUTION_FACTOR) // JMS_GFX + ++BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu = FALSE; ++ + static void + DrawConfirmationWindow (BOOLEAN answer) + { +@@ -67,6 +69,8 @@ + font_DrawText (&t); + t.baseline.x += (r.extent.width >> 1); + t.pStr = GAME_STRING (QUITMENU_STRING_BASE + 2); // "No" ++ if (GLOBAL (CurrentActivity) & IN_BATTLE) ++ t.pStr = "Escape unit"; // GAME_STRING (QUITMENU_STRING_BASE + 3); // TODO: modify gamestrings.txt + SetContextForeGroundColor (answer ? MENU_TEXT_COLOR : MENU_HIGHLIGHT_COLOR); + font_DrawText (&t); + +@@ -111,8 +115,16 @@ + + FlushInput (); + done = FALSE; ++ ++ #ifdef ANDROID ++ if ( !(GLOBAL (CurrentActivity) & IN_BATTLE) ) { ++ /* Abort immediately */ ++ response = TRUE; ++ done = TRUE; ++ } ++ #endif + +- do { ++ while (!done) { + // Forbid recursive calls or pausing here! + ExitRequested = FALSE; + GamePaused = FALSE; +@@ -139,7 +151,7 @@ + PlayMenuSound (MENU_SOUND_MOVE); + } + SleepThread (ONE_SECOND / 30); +- } while (!done); ++ } + + // Restore the screen under the confirmation window + DrawStamp (&s); +@@ -152,6 +164,8 @@ + } + else + { ++ if (GLOBAL (CurrentActivity) & IN_BATTLE) ++ EmergencyEscapeWarpUnitActivatedFromMenu = TRUE; + result = FALSE; + } + ExitRequested = FALSE; +Index: src/uqm/status.c +=================================================================== +--- src/uqm/status.c (revision 1317) ++++ src/uqm/status.c (working copy) +@@ -328,7 +328,7 @@ + StarShipPtr->RaceDescPtr->characteristics.energy_wait; + + DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr], +- 0, energy_delta); ++ 0, energy_delta, StarShipPtr->playerNr); + } + + return (retval); +@@ -370,7 +370,7 @@ + } + + DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr], +- crew_delta, 0); ++ crew_delta, 0, StarShipPtr->playerNr); + + return (retval); + } +Index: src/uqm/status.h +=================================================================== +--- src/uqm/status.h (revision 1317) ++++ src/uqm/status.h (working copy) +@@ -36,9 +36,15 @@ + #define CAPTAIN_HEIGHT RES_STAT_SCALE(30) // JMS_GFX + #define CAPTAIN_XOFFS ((STATUS_WIDTH - CAPTAIN_WIDTH) >> 1) // JMS_GFX + #define CAPTAIN_YOFFS (SHIP_INFO_HEIGHT + (4 << RESOLUTION_FACTOR)) // JMS_GFX +-#define SHIP_STATUS_HEIGHT (STATUS_HEIGHT >> 1) +-#define BAD_GUY_YOFFS 0 +-#define GOOD_GUY_YOFFS SHIP_STATUS_HEIGHT ++#define SHIP_STATUS_HEIGHT ((STATUS_HEIGHT >> 1) - (17 << RESOLUTION_FACTOR)) ++#define BAD_GUY_YOFFS (-1 << RESOLUTION_FACTOR) ++#define GOOD_GUY_YOFFS (STATUS_HEIGHT - SHIP_STATUS_HEIGHT) ++#define HORIZ_CREW_ENERGY_SIZE (18 << RESOLUTION_FACTOR) ++#define HORIZ_CREW_XOFFS (2 << RESOLUTION_FACTOR) ++#define BAD_GUY_HORIZ_CREW_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT + (HORIZ_CREW_ENERGY_SIZE >> 1)) ++#define GOOD_GUY_HORIZ_CREW_YOFFS (GOOD_GUY_YOFFS - HORIZ_CREW_ENERGY_SIZE + (1 << RESOLUTION_FACTOR)) ++#define BAD_GUY_HORIZ_ENERGY_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT) ++#define GOOD_GUY_HORIZ_ENERGY_YOFFS (GOOD_GUY_YOFFS - (HORIZ_CREW_ENERGY_SIZE >> 1) + (1 << RESOLUTION_FACTOR)) + #define STARCON_TEXT_HEIGHT (7 << RESOLUTION_FACTOR) // JMS_GFX + #define TINY_TEXT_HEIGHT (9 << RESOLUTION_FACTOR) // JMS_GFX + #define BATTLE_CREW_X RES_STAT_SCALE(10) // JMS_GFX +@@ -54,7 +60,7 @@ + extern void InitShipStatus (SHIP_INFO *ShipInfoPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu); + // StarShipPtr or pClipRect can be NULL + extern void DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs, +- SIZE crew_delta, SIZE energy_delta); ++ SIZE crew_delta, SIZE energy_delta, SIZE player_num); + extern void DrawBattleCrewAmount (SHIP_INFO *ShipInfoPtr, COORD y_offs); + + extern void DrawCaptainsWindow (STARSHIP *StarShipPtr); +Index: src/uqm/menu.c +=================================================================== +--- src/uqm/menu.c (revision 1317) ++++ src/uqm/menu.c (working copy) +@@ -508,7 +508,7 @@ + s.origin.x = RADAR_X - r.corner.x; + s.origin.y = RADAR_Y - r.corner.y; + r.corner.x = s.origin.x - 1; +- r.corner.y = s.origin.y - (11 << RESOLUTION_FACTOR); // JMS_GFX ++ r.corner.y = s.origin.y - (40 << RESOLUTION_FACTOR); // JMS_GFX + r.extent.width = RADAR_WIDTH + 2; + BatchGraphics (); + SetContextForeGroundColor ( +Index: src/uqm/starcon.c +=================================================================== +--- src/uqm/starcon.c (revision 1317) ++++ src/uqm/starcon.c (working copy) +@@ -240,6 +240,7 @@ + if (LastActivity == (CHECK_LOAD | CHECK_RESTART)) + AskNameForCaptainAndShip(); + ++ TFB_SetOnScreenKeyboard_Melee (); + do + { + #ifdef DEBUG +Index: src/uqm/globdata.c +=================================================================== +--- src/uqm/globdata.c (revision 1317) ++++ src/uqm/globdata.c (working copy) +@@ -130,7 +130,7 @@ + OldContext = SetContext (RadarContext); + SetContextFGFrame (Screen); + r.corner.x = RADAR_X; +- r.corner.y = RADAR_Y; ++ r.corner.y = RADAR_Y_LIFTED_UP; + r.extent.width = RADAR_WIDTH; + r.extent.height = RADAR_HEIGHT; + SetContextClipRect (&r); +Index: src/uqm/shipyard.c +=================================================================== +--- src/uqm/shipyard.c (revision 1317) ++++ src/uqm/shipyard.c (working copy) +@@ -212,9 +212,9 @@ + OldContext = SetContext (StatusContext); + GetContextClipRect (&r); + s.origin.x = RADAR_X - r.corner.x; +- s.origin.y = RADAR_Y - r.corner.y; ++ s.origin.y = RADAR_Y_LIFTED_UP - r.corner.y; + r.corner.x = s.origin.x - 1; +- r.corner.y = s.origin.y - RES_CASE(11,24,33); // JMS_GFX ++ r.corner.y = s.origin.y - RES_CASE(1,2,3); // JMS_GFX + r.extent.width = RADAR_WIDTH + 2; + r.extent.height = RES_CASE(11,24,33); // JMS_GFX + BatchGraphics (); +@@ -242,8 +242,6 @@ + hStarShip = GetAvailableRaceFromIndex (NewRaceItem); + NewRaceItem = GetIndexFromStarShip (&GLOBAL (avail_race_q), + hStarShip); +- s.frame = SetAbsFrameIndex (pMS->ModuleFrame, 3 + NewRaceItem); +- DrawStamp (&s); + FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip); + s.frame = FleetPtr->melee_icon; + UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip); +@@ -253,6 +251,12 @@ + s.origin.x += (RADAR_WIDTH >> 1); + s.origin.y += (RADAR_HEIGHT >> 1); + DrawStamp (&s); ++ // Draw the ship name, above the ship image. ++ s.origin.x -= (RADAR_WIDTH >> 1); ++ s.origin.y -= (RADAR_HEIGHT >> 2); ++ s.frame = SetAbsFrameIndex (pMS->ModuleFrame, 3 + NewRaceItem); ++ DrawStamp (&s); ++ + t.align = ALIGN_RIGHT; + t.CharCount = (COUNT)~0; + t.pStr = buf; +Index: src/uqm/units.h +=================================================================== +--- src/uqm/units.h (revision 1317) ++++ src/uqm/units.h (working copy) +@@ -67,6 +67,7 @@ + #define RADAR_WIDTH (STATUS_WIDTH - RES_STAT_SCALE(8)) // JMS_GFX + #define RADAR_HEIGHT RES_STAT_SCALE(53) // JMS_GFX + #define RADAR_Y (SIS_ORG_Y + SIS_SCREEN_HEIGHT - (53 << RESOLUTION_FACTOR)) // JMS_GFX ++#define RADAR_Y_LIFTED_UP (RADAR_Y - (40 << RESOLUTION_FACTOR)) + + /* Blue boxes which display messages and the green date box. */ + #define SIS_TITLE_BOX_WIDTH (57 << RESOLUTION_FACTOR) // JMS_GFX +Index: src/options.c +=================================================================== +--- src/options.c (revision 1317) ++++ src/options.c (working copy) +@@ -480,6 +480,7 @@ + + for (i = 0; i < dirList->numNames; i++) + { ++ log_add (log_Info, "Mounting ZIP '%s'", dirList->names[i]); + if (uio_mountDir (repository, mountPoint, uio_FSTYPE_ZIP, + dirHandle, dirList->names[i], "/", autoMount, + relativeFlags | uio_MOUNT_RDONLY, Index: src/uqm.c =================================================================== ---- src/uqm.c (revision 1310) +--- src/uqm.c (revision 1317) +++ src/uqm.c (working copy) @@ -63,6 +63,22 @@ // Including this is actually necessary on OSX. @@ -67,7 +1370,7 @@ Index: src/uqm.c InitThreadSystem (); Index: src/libs/sound/decoders/oggaud.c =================================================================== ---- src/libs/sound/decoders/oggaud.c (revision 1310) +--- src/libs/sound/decoders/oggaud.c (revision 1317) +++ src/libs/sound/decoders/oggaud.c (working copy) @@ -270,7 +270,7 @@ // this is the closest to a frame there is in ogg vorbis stream @@ -78,24 +1381,314 @@ Index: src/libs/sound/decoders/oggaud.c #else return ova->vf.os.pageno; #endif /* OVCODEC_TREMOR */ -Index: src/libs/graphics/gfx_common.h +Index: src/libs/log/msgbox_stub.c =================================================================== ---- src/libs/graphics/gfx_common.h (revision 1310) -+++ src/libs/graphics/gfx_common.h (working copy) -@@ -119,4 +119,10 @@ - extern int ScreenColorDepth; - extern int GraphicsDriver; +--- src/libs/log/msgbox_stub.c (revision 1317) ++++ src/libs/log/msgbox_stub.c (working copy) +@@ -16,6 +16,9 @@ -+void TFB_SetOnScreenKeyboard_Hidden (void); -+void TFB_SetOnScreenKeyboard_Menu (void); -+void TFB_SetOnScreenKeyboard_Starmap (void); -+void TFB_SetOnScreenKeyboard_Melee (void); -+void TFB_SetOnScreenKeyboard_TwoPlayersMelee (void); + #include "msgbox.h" + #include "loginternal.h" ++#ifdef ANDROID ++#include ++#endif + + void + log_displayBox (const /*UTF-8*/char *title, int isError, +@@ -26,6 +29,9 @@ + // So just inform the user of our predicament + fprintf (streamOut, "Do not know how to display %s box\n", + isError ? "an error" : "a"); ++#ifdef ANDROID ++ __android_log_print( isError ? ANDROID_LOG_FATAL : ANDROID_LOG_INFO, "Ur-Quan Masters", "%s: %s", title, msg ); ++#endif + + // Suppress the compiler warnings in any case. + (void)title; +Index: src/libs/log/uqmlog.c +=================================================================== +--- src/libs/log/uqmlog.c (revision 1317) ++++ src/libs/log/uqmlog.c (working copy) +@@ -23,6 +23,9 @@ + #include + #include + #include ++#ifdef ANDROID ++#include ++#endif + #include "libs/threadlib.h" + + #ifndef MAX_LOG_ENTRY_SIZE +@@ -190,6 +193,9 @@ + if ((int)level <= maxStreamLevel) + { + fprintf (streamOut, "%s\n", full_msg); ++#ifdef ANDROID ++ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg ); ++#endif + } + + if ((int)level <= maxLevel) +@@ -226,6 +232,9 @@ + if ((int)level <= maxStreamLevel) + { + fprintf (streamOut, "%s\n", full_msg); ++#ifdef ANDROID ++ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg ); ++#endif + } + + if ((int)level <= maxLevel) +Index: src/libs/log/msgbox_win.c +=================================================================== +--- src/libs/log/msgbox_win.c (revision 1317) ++++ src/libs/log/msgbox_win.c (working copy) +@@ -14,6 +14,7 @@ + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + ++#ifndef ANDROID + #include "msgbox.h" + #define WIN32_LEAN_AND_MEAN + #include +@@ -64,4 +65,4 @@ + free (swTitle); + free (swMsg); + } +- ++#endif +Index: src/libs/resource/filecntl.c +=================================================================== +--- src/libs/resource/filecntl.c (revision 1317) ++++ src/libs/resource/filecntl.c (working copy) +@@ -26,6 +26,7 @@ + #include "port.h" + #include "resintrn.h" + #include "libs/uio.h" ++#include "libs/log.h" + + uio_Stream * + res_OpenResFile (uio_DirHandle *dir, const char *filename, const char *mode) +@@ -34,7 +35,10 @@ + struct stat sb; + + if (uio_stat (dir, filename, &sb) == 0 && S_ISDIR(sb.st_mode)) ++ { ++ log_add (log_Debug, "res_OpenResFile('%s', '%s') - cannot open dir as file", filename, mode); + return ((uio_Stream *) ~0); ++ } + + fp = uio_fopen (dir, filename, mode); + +Index: src/libs/uio/zip/zip.c +=================================================================== +--- src/libs/uio/zip/zip.c (revision 1317) ++++ src/libs/uio/zip/zip.c (working copy) +@@ -1366,6 +1366,10 @@ + gPFileData->gid = (uid_t) makeUInt16(buf[12], buf[13]); + break; + } ++ case 0x7875: // 'Unix string UID/GID' ++ // Just skip it ++ break; + + default: + #ifdef DEBUG + fprintf(stderr, "Debug: Extra field 0x%04x unsupported, " +Index: src/libs/uio/io.c +=================================================================== +--- src/libs/uio/io.c (revision 1317) ++++ src/libs/uio/io.c (working copy) +@@ -35,6 +35,7 @@ + #include "mem.h" + #include "uioutils.h" + #include "uioport.h" ++#include "../log.h" + #ifdef uio_MEM_DEBUG + # include "memdebug.h" #endif +@@ -193,6 +194,7 @@ + errno = EINVAL; + return NULL; + } ++ log_add (log_Info, "uio_open %s", sourcePath); + handle = uio_open(sourceDir, sourcePath, + ((flags & uio_MOUNT_RDONLY) == uio_MOUNT_RDONLY ? + O_RDONLY : O_RDWR) +@@ -201,12 +203,14 @@ + #endif + , 0); + if (handle == NULL) { ++ log_add (log_Info, "uio_open failed for %s", sourcePath); + // errno is set + return NULL; + } + } + + handler = uio_getFileSystemHandler(fsType); ++ log_add (log_Info, "uio_getFileSystemHandler %p", handler); + if (handler == NULL) { + if (handle) + uio_close(handle); +@@ -703,6 +707,7 @@ + &readMountInfo, &readPDirHandle, NULL, + &writeMountInfo, &writePDirHandle, NULL, &name) == -1) { + // errno is set ++ log_add (log_Info, "uio_open: uio_getPhysicalAccess failed for '%s'", path); + return NULL; + } + +@@ -729,6 +734,7 @@ + uio_PDirHandle_unref(readPDirHandle); + uio_PDirHandle_unref(writePDirHandle); + errno = EEXIST; ++ log_add (log_Info, "uio_open: O_CREAT | O_EXCL: file already exists '%s'", name); + return NULL; + } + if ((flags & O_TRUNC) == O_TRUNC) { +@@ -745,6 +751,7 @@ + uio_PDirHandle_unref(readPDirHandle); + uio_PDirHandle_unref(writePDirHandle); + errno = savedErrno; ++ log_add (log_Info, "uio_open: uio_copyFilePhysical failed '%s'", name); + return NULL; + } + } +@@ -766,6 +773,7 @@ + handle = (pDirHandle->pRoot->handler->open)(pDirHandle, name, flags, mode); + // Also adds a new entry to the physical dir if appropriate. + if (handle == NULL) { ++ log_add (log_Info, "uio_open: open file failed '%s'", name); + int savedErrno = errno; + uio_free(name); + uio_PDirHandle_unref(pDirHandle); +Index: src/libs/md5/md5.c +=================================================================== +--- src/libs/md5/md5.c (revision 1317) ++++ src/libs/md5/md5.c (working copy) +@@ -21,7 +21,7 @@ + + /* Written by Ulrich Drepper , 1995. */ + +-#include ++#include "config.h" + + #include "md5.h" + +Index: src/libs/input/input_common.h +=================================================================== +--- src/libs/input/input_common.h (revision 1317) ++++ src/libs/input/input_common.h (working copy) +@@ -31,7 +31,7 @@ + extern int TFB_InitInput (int driver, int flags); + extern void TFB_UninitInput (void); + +-#define MAX_FLIGHT_ALTERNATES 2 ++#define MAX_FLIGHT_ALTERNATES 3 + + extern void TFB_SetInputVectors (volatile int menu[], int num_menu, + volatile int flight[], int num_templ, int num_flight); +Index: src/libs/input/sdl/vcontrol.h +=================================================================== +--- src/libs/input/sdl/vcontrol.h (revision 1317) ++++ src/libs/input/sdl/vcontrol.h (working copy) +@@ -76,6 +76,9 @@ + void VControl_ProcessJoyAxis (int port, int axis, int value); + void VControl_ProcessJoyHat (int port, int which, Uint8 value); + ++int VControl_GetJoyAxis(int port, int axis); ++int VControl_GetJoysticksAmount(); ++ + /* Force the input into the blank state. For preventing "sticky" keys. */ + void VControl_ResetInput (void); + +Index: src/libs/input/sdl/input.c +=================================================================== +--- src/libs/input/sdl/input.c (revision 1317) ++++ src/libs/input/sdl/input.c (working copy) +@@ -88,6 +88,7 @@ + "weapon", + "special", + "escape", ++ "thrust", + NULL + }; + +@@ -188,7 +189,7 @@ + directory. */ + LoadResourceIndex (contentDir, "uqm.key", "keys."); + } +- ++ + register_flight_controls (); + + return; +Index: src/libs/input/sdl/vcontrol.c +=================================================================== +--- src/libs/input/sdl/vcontrol.c (revision 1317) ++++ src/libs/input/sdl/vcontrol.c (working copy) +@@ -46,6 +46,7 @@ + typedef struct vcontrol_joystick_axis { + keybinding *neg, *pos; + int polarity; ++ int value; + } axis_type; + + typedef struct vcontrol_joystick_hat { +@@ -66,7 +67,7 @@ + + #endif /* HAVE_JOYSTICK */ + +-static unsigned int joycount; ++static unsigned int joycount = 0; + static unsigned int num_sdl_keys = 0; + static keybinding **bindings = NULL; + +@@ -141,6 +142,7 @@ + for (j = 0; j < axes; j++) + { + x->axes[j].neg = x->axes[j].pos = NULL; ++ x->axes[j].polarity = x->axes[j].value = 0; + } + for (j = 0; j < hats; j++) + { +@@ -818,6 +820,7 @@ + int t; + if (!joysticks[port].stick) + return; ++ joysticks[port].axes[axis].value = value; + t = joysticks[port].threshold; + if (value > t) + { +@@ -894,6 +897,25 @@ + #endif /* HAVE_JOYSTICK */ + } + ++int ++VControl_GetJoyAxis(int port, int axis) ++{ ++#ifdef HAVE_JOYSTICK ++ if( joycount <= port ) ++ return 0; ++ if (!joysticks[port].stick || joysticks[port].numaxes <= axis ) ++ return 0; ++ return joysticks[port].axes[axis].value; ++#else ++ return 0; ++#endif /* HAVE_JOYSTICK */ ++}; ++ ++int VControl_GetJoysticksAmount() ++{ ++ return joycount; ++}; ++ + void + VControl_ResetInput (void) + { Index: src/libs/graphics/sdl/sdl_common.c =================================================================== ---- src/libs/graphics/sdl/sdl_common.c (revision 1310) +--- src/libs/graphics/sdl/sdl_common.c (revision 1317) +++ src/libs/graphics/sdl/sdl_common.c (working copy) @@ -34,7 +34,11 @@ #include "libs/memlib.h" @@ -276,7 +1869,7 @@ Index: src/libs/graphics/sdl/sdl_common.c +#endif Index: src/libs/graphics/sdl/sdl_common.h =================================================================== ---- src/libs/graphics/sdl/sdl_common.h (revision 1310) +--- src/libs/graphics/sdl/sdl_common.h (revision 1317) +++ src/libs/graphics/sdl/sdl_common.h (working copy) @@ -50,4 +50,6 @@ @@ -287,7 +1880,7 @@ Index: src/libs/graphics/sdl/sdl_common.h #endif Index: src/libs/graphics/sdl/pure.c =================================================================== ---- src/libs/graphics/sdl/pure.c (revision 1310) +--- src/libs/graphics/sdl/pure.c (revision 1317) +++ src/libs/graphics/sdl/pure.c (working copy) @@ -128,6 +128,7 @@ { @@ -321,1669 +1914,18 @@ Index: src/libs/graphics/sdl/pure.c if (SDL_Video == NULL) { -Index: src/libs/log/uqmlog.c +Index: src/libs/graphics/gfx_common.h =================================================================== ---- src/libs/log/uqmlog.c (revision 1310) -+++ src/libs/log/uqmlog.c (working copy) -@@ -23,6 +23,9 @@ - #include - #include - #include -+#ifdef ANDROID -+#include -+#endif - #include "libs/threadlib.h" +--- src/libs/graphics/gfx_common.h (revision 1317) ++++ src/libs/graphics/gfx_common.h (working copy) +@@ -119,4 +119,10 @@ + extern int ScreenColorDepth; + extern int GraphicsDriver; - #ifndef MAX_LOG_ENTRY_SIZE -@@ -190,6 +193,9 @@ - if ((int)level <= maxStreamLevel) - { - fprintf (streamOut, "%s\n", full_msg); -+#ifdef ANDROID -+ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg ); -+#endif - } - - if ((int)level <= maxLevel) -@@ -226,6 +232,9 @@ - if ((int)level <= maxStreamLevel) - { - fprintf (streamOut, "%s\n", full_msg); -+#ifdef ANDROID -+ __android_log_print( ANDROID_LOG_INFO, "Ur-Quan Masters", "%s", full_msg ); -+#endif - } - - if ((int)level <= maxLevel) -Index: src/libs/log/msgbox_win.c -=================================================================== ---- src/libs/log/msgbox_win.c (revision 1310) -+++ src/libs/log/msgbox_win.c (working copy) -@@ -14,6 +14,7 @@ - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -+#ifndef ANDROID - #include "msgbox.h" - #define WIN32_LEAN_AND_MEAN - #include -@@ -64,4 +65,4 @@ - free (swTitle); - free (swMsg); - } -- -+#endif -Index: src/libs/log/msgbox_stub.c -=================================================================== ---- src/libs/log/msgbox_stub.c (revision 1310) -+++ src/libs/log/msgbox_stub.c (working copy) -@@ -16,6 +16,9 @@ - - #include "msgbox.h" - #include "loginternal.h" -+#ifdef ANDROID -+#include -+#endif - - void - log_displayBox (const /*UTF-8*/char *title, int isError, -@@ -26,6 +29,9 @@ - // So just inform the user of our predicament - fprintf (streamOut, "Do not know how to display %s box\n", - isError ? "an error" : "a"); -+#ifdef ANDROID -+ __android_log_print( isError ? ANDROID_LOG_FATAL : ANDROID_LOG_INFO, "Ur-Quan Masters", "%s: %s", title, msg ); -+#endif - - // Suppress the compiler warnings in any case. - (void)title; -Index: src/libs/uio/zip/zip.c -=================================================================== ---- src/libs/uio/zip/zip.c (revision 1310) -+++ src/libs/uio/zip/zip.c (working copy) -@@ -1366,6 +1366,10 @@ - gPFileData->gid = (uid_t) makeUInt16(buf[12], buf[13]); - break; - } -+ case 0x7875: // 'Unix string UID/GID' -+ // Just skip it -+ break; ++void TFB_SetOnScreenKeyboard_Hidden (void); ++void TFB_SetOnScreenKeyboard_Menu (void); ++void TFB_SetOnScreenKeyboard_Starmap (void); ++void TFB_SetOnScreenKeyboard_Melee (void); ++void TFB_SetOnScreenKeyboard_TwoPlayersMelee (void); + - default: - #ifdef DEBUG - fprintf(stderr, "Debug: Extra field 0x%04x unsupported, " -Index: src/libs/uio/io.c -=================================================================== ---- src/libs/uio/io.c (revision 1310) -+++ src/libs/uio/io.c (working copy) -@@ -35,6 +35,7 @@ - #include "mem.h" - #include "uioutils.h" - #include "uioport.h" -+#include "../log.h" - #ifdef uio_MEM_DEBUG - # include "memdebug.h" #endif -@@ -193,6 +194,7 @@ - errno = EINVAL; - return NULL; - } -+ log_add (log_Info, "uio_open %s", sourcePath); - handle = uio_open(sourceDir, sourcePath, - ((flags & uio_MOUNT_RDONLY) == uio_MOUNT_RDONLY ? - O_RDONLY : O_RDWR) -@@ -201,12 +203,14 @@ - #endif - , 0); - if (handle == NULL) { -+ log_add (log_Info, "uio_open failed for %s", sourcePath); - // errno is set - return NULL; - } - } - - handler = uio_getFileSystemHandler(fsType); -+ log_add (log_Info, "uio_getFileSystemHandler %p", handler); - if (handler == NULL) { - if (handle) - uio_close(handle); -@@ -703,6 +707,7 @@ - &readMountInfo, &readPDirHandle, NULL, - &writeMountInfo, &writePDirHandle, NULL, &name) == -1) { - // errno is set -+ log_add (log_Info, "uio_open: uio_getPhysicalAccess failed for '%s'", path); - return NULL; - } - -@@ -729,6 +734,7 @@ - uio_PDirHandle_unref(readPDirHandle); - uio_PDirHandle_unref(writePDirHandle); - errno = EEXIST; -+ log_add (log_Info, "uio_open: O_CREAT | O_EXCL: file already exists '%s'", name); - return NULL; - } - if ((flags & O_TRUNC) == O_TRUNC) { -@@ -745,6 +751,7 @@ - uio_PDirHandle_unref(readPDirHandle); - uio_PDirHandle_unref(writePDirHandle); - errno = savedErrno; -+ log_add (log_Info, "uio_open: uio_copyFilePhysical failed '%s'", name); - return NULL; - } - } -@@ -766,6 +773,7 @@ - handle = (pDirHandle->pRoot->handler->open)(pDirHandle, name, flags, mode); - // Also adds a new entry to the physical dir if appropriate. - if (handle == NULL) { -+ log_add (log_Info, "uio_open: open file failed '%s'", name); - int savedErrno = errno; - uio_free(name); - uio_PDirHandle_unref(pDirHandle); -Index: src/libs/md5/md5.c -=================================================================== ---- src/libs/md5/md5.c (revision 1310) -+++ src/libs/md5/md5.c (working copy) -@@ -21,7 +21,7 @@ - - /* Written by Ulrich Drepper , 1995. */ - --#include -+#include "config.h" - - #include "md5.h" - -Index: src/libs/input/input_common.h -=================================================================== ---- src/libs/input/input_common.h (revision 1310) -+++ src/libs/input/input_common.h (working copy) -@@ -31,7 +31,7 @@ - extern int TFB_InitInput (int driver, int flags); - extern void TFB_UninitInput (void); - --#define MAX_FLIGHT_ALTERNATES 2 -+#define MAX_FLIGHT_ALTERNATES 3 - - extern void TFB_SetInputVectors (volatile int menu[], int num_menu, - volatile int flight[], int num_templ, int num_flight); -Index: src/libs/input/sdl/vcontrol.h -=================================================================== ---- src/libs/input/sdl/vcontrol.h (revision 1310) -+++ src/libs/input/sdl/vcontrol.h (working copy) -@@ -76,6 +76,9 @@ - void VControl_ProcessJoyAxis (int port, int axis, int value); - void VControl_ProcessJoyHat (int port, int which, Uint8 value); - -+int VControl_GetJoyAxis(int port, int axis); -+int VControl_GetJoysticksAmount(); -+ - /* Force the input into the blank state. For preventing "sticky" keys. */ - void VControl_ResetInput (void); - -Index: src/libs/input/sdl/input.c -=================================================================== ---- src/libs/input/sdl/input.c (revision 1310) -+++ src/libs/input/sdl/input.c (working copy) -@@ -88,6 +88,7 @@ - "weapon", - "special", - "escape", -+ "thrust", - NULL - }; - -@@ -188,7 +189,7 @@ - directory. */ - LoadResourceIndex (contentDir, "uqm.key", "keys."); - } -- -+ - register_flight_controls (); - - return; -Index: src/libs/input/sdl/vcontrol.c -=================================================================== ---- src/libs/input/sdl/vcontrol.c (revision 1310) -+++ src/libs/input/sdl/vcontrol.c (working copy) -@@ -46,6 +46,7 @@ - typedef struct vcontrol_joystick_axis { - keybinding *neg, *pos; - int polarity; -+ int value; - } axis_type; - - typedef struct vcontrol_joystick_hat { -@@ -66,7 +67,7 @@ - - #endif /* HAVE_JOYSTICK */ - --static unsigned int joycount; -+static unsigned int joycount = 0; - static unsigned int num_sdl_keys = 0; - static keybinding **bindings = NULL; - -@@ -141,6 +142,7 @@ - for (j = 0; j < axes; j++) - { - x->axes[j].neg = x->axes[j].pos = NULL; -+ x->axes[j].polarity = x->axes[j].value = 0; - } - for (j = 0; j < hats; j++) - { -@@ -818,6 +820,7 @@ - int t; - if (!joysticks[port].stick) - return; -+ joysticks[port].axes[axis].value = value; - t = joysticks[port].threshold; - if (value > t) - { -@@ -894,6 +897,25 @@ - #endif /* HAVE_JOYSTICK */ - } - -+int -+VControl_GetJoyAxis(int port, int axis) -+{ -+#ifdef HAVE_JOYSTICK -+ if( joycount <= port ) -+ return 0; -+ if (!joysticks[port].stick || joysticks[port].numaxes <= axis ) -+ return 0; -+ return joysticks[port].axes[axis].value; -+#else -+ return 0; -+#endif /* HAVE_JOYSTICK */ -+}; -+ -+int VControl_GetJoysticksAmount() -+{ -+ return joycount; -+}; -+ - void - VControl_ResetInput (void) - { -Index: src/libs/resource/filecntl.c -=================================================================== ---- src/libs/resource/filecntl.c (revision 1310) -+++ src/libs/resource/filecntl.c (working copy) -@@ -26,6 +26,7 @@ - #include "port.h" - #include "resintrn.h" - #include "libs/uio.h" -+#include "libs/log.h" - - uio_Stream * - res_OpenResFile (uio_DirHandle *dir, const char *filename, const char *mode) -@@ -34,7 +35,10 @@ - struct stat sb; - - if (uio_stat (dir, filename, &sb) == 0 && S_ISDIR(sb.st_mode)) -+ { -+ log_add (log_Debug, "res_OpenResFile('%s', '%s') - cannot open dir as file", filename, mode); - return ((uio_Stream *) ~0); -+ } - - fp = uio_fopen (dir, filename, mode); - -Index: src/config_unix.h -=================================================================== ---- src/config_unix.h (revision 0) -+++ src/config_unix.h (working copy) -@@ -0,0 +1,63 @@ -+/* This file contains some compile-time configuration options for *nix -+ * systems. -+ * config_unix.h is generated from config_unix.h.in by build.sh -+ * When building on MS Windows using build.sh (MinGW, Cygwin), -+ * config_win.h is generated from src/config_win.h.in. -+ * When using MSVC on MS Windows, you'll have to edit src/config_vc6.h -+ * manually if you want anything else than the defaults. -+ */ -+ -+#ifndef _CONFIG_UNIX_H -+#define _CONFIG_UNIX_H -+ -+/* Directory where the UQM game data is located */ -+#define CONTENTDIR "" -+ -+/* Directory where game data will be stored */ -+#define USERDIR "config/" -+ -+/* Directory where config files will be stored */ -+#define CONFIGDIR USERDIR -+ -+/* Directory where supermelee teams will be stored */ -+#define MELEEDIR "teams/" -+ -+/* Directory where save games will be stored */ -+#define SAVEDIR "save/" -+ -+/* Defined if words are stored with the most significant byte first */ -+#undef WORDS_BIGENDIAN -+ -+/* Defined if your system has readdir_r of its own */ -+#define HAVE_READDIR_R -+ -+/* Defined if your system has setenv of its own */ -+#define HAVE_SETENV -+ -+/* Defined if your system has strupr of its own */ -+#undef HAVE_STRUPR -+ -+/* Defined if your system has strcasecmp of its own */ -+#define HAVE_STRCASECMP_UQM -+ // Not using "HAVE_STRCASECMP" as that conflicts with SDL. -+ -+/* Defined if your system has stricmp of its own */ -+#undef HAVE_STRICMP -+ -+/* Defined if your system has getopt_long */ -+#define HAVE_GETOPT_LONG -+ -+/* Defined if your system has iswgraph of its own*/ -+#define HAVE_ISWGRAPH -+ -+/* Defined if your system has wchar_t of its own */ -+#define HAVE_WCHAR_T -+ -+/* Defined if your system has wint_t of its own */ -+#define HAVE_WINT_T -+ -+/* Defined if your system has _Bool of its own */ -+#define HAVE__BOOL -+ -+#endif /* _CONFIG_UNIX_H */ -+ -Index: src/uqm/gameinp.c -=================================================================== ---- src/uqm/gameinp.c (revision 1310) -+++ src/uqm/gameinp.c (working copy) -@@ -16,6 +16,7 @@ - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -+#include - #include "controls.h" - #include "battlecontrols.h" - #include "init.h" -@@ -32,11 +33,14 @@ - #include "libs/timelib.h" - #include "libs/threadlib.h" - -- -+#ifdef ANDROID -+#define ACCELERATION_INCREMENT (ONE_SECOND) -+#define MENU_REPEAT_DELAY (ONE_SECOND) -+#else - #define ACCELERATION_INCREMENT (ONE_SECOND / 12) - #define MENU_REPEAT_DELAY (ONE_SECOND / 2) -+#endif - -- - typedef struct - { - BOOLEAN (*InputFunc) (void *pInputState); -@@ -66,6 +70,7 @@ - - volatile BOOLEAN ExitRequested; - volatile BOOLEAN GamePaused; -+volatile BOOLEAN OnScreenKeyboardLocked; - - static InputFrameCallback *inputCallback; - -@@ -422,16 +427,10 @@ - } - - static BATTLE_INPUT_STATE --ControlInputToBattleInput (const int *keyState) -+ControlInputToBattleInput (const int *keyState, COUNT player, int direction) - { - BATTLE_INPUT_STATE InputState = 0; - -- if (keyState[KEY_UP]) -- InputState |= BATTLE_THRUST; -- if (keyState[KEY_LEFT]) -- InputState |= BATTLE_LEFT; -- if (keyState[KEY_RIGHT]) -- InputState |= BATTLE_RIGHT; - if (keyState[KEY_WEAPON]) - InputState |= BATTLE_WEAPON; - if (keyState[KEY_SPECIAL]) -@@ -441,21 +440,35 @@ - if (keyState[KEY_DOWN]) - InputState |= BATTLE_DOWN; - -+ if(direction < 0) -+ { -+ if (keyState[KEY_LEFT]) -+ InputState |= BATTLE_LEFT; -+ if (keyState[KEY_RIGHT]) -+ InputState |= BATTLE_RIGHT; -+ if (keyState[KEY_UP]) -+ InputState |= BATTLE_THRUST; -+ } -+ else -+ { -+ InputState |= GetDirectionalJoystickInput(direction, player); -+ } -+ - return InputState; - } - - BATTLE_INPUT_STATE --CurrentInputToBattleInput (COUNT player) -+CurrentInputToBattleInput (COUNT player, int direction) - { - return ControlInputToBattleInput( -- CurrentInputState.key[PlayerControls[player]]); -+ CurrentInputState.key[PlayerControls[player]], player, direction); - } - - BATTLE_INPUT_STATE - PulsedInputToBattleInput (COUNT player) - { - return ControlInputToBattleInput( -- PulsedInputState.key[PlayerControls[player]]); -+ PulsedInputState.key[PlayerControls[player]], player, -1); - } - - BOOLEAN -@@ -500,3 +513,121 @@ - return result; - } - -+// Fast arctan2, returns angle in radians as integer, with fractional part in lower 16 bits -+// Stolen from http://www.dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization , precision is said to be 0.07 rads -+ -+#ifndef M_PI -+#define M_PI 3.14159265358979323846 -+#endif -+enum { atan2i_coeff_1 = ((int)(M_PI*65536.0/4)), atan2i_coeff_2 = (3*atan2i_coeff_1), atan2i_PI = (int)(M_PI * 65536.0), SHIP_DIRECTIONS = 16 }; -+ -+static inline int atan2i(int y, int x) -+{ -+ int angle; -+ int abs_y = abs(y); -+ if( abs_y == 0 ) -+ abs_y = 1; -+ if (x>=0) -+ { -+ angle = atan2i_coeff_1 - atan2i_coeff_1 * (x - abs_y) / (x + abs_y); -+ } -+ else -+ { -+ angle = atan2i_coeff_2 - atan2i_coeff_1 * (x + abs_y) / (abs_y - x); -+ } -+ if (y < 0) -+ return(-angle); // negate if in quad III or IV -+ else -+ return(angle); -+} -+ -+ -+BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player) -+{ -+ BATTLE_INPUT_STATE InputState = 0; -+ static BOOLEAN JoystickThrust[NUM_PLAYERS] = { FALSE, FALSE }; -+ static BOOLEAN JoystickTapFlag[NUM_PLAYERS] = { FALSE, FALSE }; -+ static TimeCount JoystickTapTime[NUM_PLAYERS] = { 0, 0 }; -+ -+ if (CurrentInputState.key[PlayerControls[player]][KEY_THRUST]) -+ InputState |= BATTLE_THRUST; -+ -+ if(VControl_GetJoysticksAmount() <= 0) -+ { -+ if (CurrentInputState.key[PlayerControls[player]][KEY_LEFT]) -+ InputState |= BATTLE_LEFT; -+ if (CurrentInputState.key[PlayerControls[player]][KEY_RIGHT]) -+ InputState |= BATTLE_RIGHT; -+ if (CurrentInputState.key[PlayerControls[player]][KEY_UP]) -+ InputState |= BATTLE_THRUST; -+ } -+ else -+ { -+ int axisX = VControl_GetJoyAxis(0, player * 2), axisY = VControl_GetJoyAxis(0, player * 2 + 1); -+ -+ if( axisX == 0 && axisY == 0 ) -+ { -+ // Some basic gamepad input support -+ axisX = VControl_GetJoyAxis(2, player * 2); -+ axisY = VControl_GetJoyAxis(2, player * 2 + 1); -+ if( abs( axisX ) > 5000 || abs( axisY ) > 5000 ) -+ { -+ if( !JoystickTapFlag[player] ) -+ TFB_SetOnScreenKeyboard_Hidden (); // Gamepad used - hide on-screen keys -+ JoystickTapFlag[player] = TRUE; -+ JoystickThrust[player] = FALSE; -+ // Turning thrust with joystick is uncomfortable -+ //if( abs( axisX ) > 25000 || abs( axisY ) > 25000 ) -+ // JoystickThrust[player] = TRUE; -+ } -+ else -+ { -+ axisX = 0; -+ axisY = 0; -+ } -+ } -+ -+ if( axisX != 0 || axisY != 0 ) -+ { -+ int angle = atan2i(axisY, axisX), diff; -+ // Convert it to 16 directions used by Melee -+ angle += atan2i_PI / SHIP_DIRECTIONS; -+ if( angle < 0 ) -+ angle += atan2i_PI * 2; -+ if( angle > atan2i_PI * 2 ) -+ angle -= atan2i_PI * 2; -+ angle = angle * SHIP_DIRECTIONS / atan2i_PI / 2; -+ -+ diff = angle - direction - SHIP_DIRECTIONS / 4; -+ while( diff >= SHIP_DIRECTIONS ) -+ diff -= SHIP_DIRECTIONS; -+ while( diff < 0 ) -+ diff += SHIP_DIRECTIONS; -+ -+ if( diff < SHIP_DIRECTIONS / 2 ) -+ InputState |= BATTLE_LEFT; -+ if( diff > SHIP_DIRECTIONS / 2 ) -+ InputState |= BATTLE_RIGHT; -+ -+ if( !JoystickTapFlag[player] ) -+ { -+ JoystickTapFlag[player] = TRUE; -+ if( GetTimeCounter() < JoystickTapTime[player] + ONE_SECOND ) -+ JoystickThrust[player] = !JoystickThrust[player]; -+ else -+ JoystickThrust[player] = TRUE; -+ } -+ if( JoystickThrust[player] ) -+ InputState |= BATTLE_THRUST; -+ } -+ else -+ { -+ if( JoystickTapFlag[player] ) -+ { -+ JoystickTapFlag[player] = FALSE; -+ JoystickTapTime[player] = GetTimeCounter(); -+ } -+ } -+ } -+ return InputState; -+} -Index: src/uqm/shipstat.c -=================================================================== ---- src/uqm/shipstat.c (revision 1310) -+++ src/uqm/shipstat.c (working copy) -@@ -144,6 +144,45 @@ - DrawFilledRectangle (&r); - } - -+static void -+DrawCrewEnergyBoxOutline (RECT *box) -+{ -+ RECT r; -+ -+ SetContextForeGroundColor ( -+ BUILD_COLOR (MAKE_RGB15 (0x10, 0x10, 0x10), 0x19)); -+ r.corner.x = box->corner.x; -+ r.corner.y = box->corner.y + box->extent.height - 1; -+ r.extent.width = box->extent.width; -+ r.extent.height = 1; -+ DrawFilledRectangle (&r); -+ r.corner.x = box->corner.x + box->extent.width - 1; -+ r.corner.y = box->corner.y; -+ r.extent.width = 1; -+ r.extent.height = box->extent.height; -+ DrawFilledRectangle (&r); -+ -+ SetContextForeGroundColor ( -+ BUILD_COLOR (MAKE_RGB15 (0x08, 0x08, 0x08), 0x1F)); -+ r.corner.x = box->corner.x; -+ r.corner.y = box->corner.y; -+ r.extent.width = box->extent.width; -+ r.extent.height = 1; -+ DrawFilledRectangle (&r); -+ r.corner.x = box->corner.x; -+ r.corner.y = box->corner.y; -+ r.extent.width = 1; -+ r.extent.height = box->extent.height; -+ DrawFilledRectangle (&r); -+ -+ SetContextForeGroundColor (BLACK_COLOR); -+ r.corner.x = box->corner.x + 1; -+ r.corner.y = box->corner.y + 1; -+ r.extent.width = box->extent.width - 2; -+ r.extent.height = box->extent.height - 2; -+ DrawFilledRectangle (&r); -+} -+ - void - InitShipStatus (SHIP_INFO *SIPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu) - { -@@ -256,6 +295,28 @@ - r.extent.height = energy_height; - r.corner.y = y - r.extent.height + GAUGE_YOFFS + 1; - DrawFilledRectangle (&r); -+ -+ // TODO: replace the above ugly code with DrawCrewEnergyBoxOutline(), but I don't want to touch that as long as it works -+ r.corner.x = RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; -+ r.corner.y = BAD_GUY_HORIZ_CREW_YOFFS; -+ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM) -+ r.corner.y = GOOD_GUY_HORIZ_CREW_YOFFS; -+ r.corner.y += RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; -+ r.extent.width = 1000; -+ r.extent.height = STAT_WIDTH + (2 << RESOLUTION_FACTOR); -+ SetContextForeGroundColor (BLACK_COLOR); -+ DrawFilledRectangle (&r); -+ r.extent.width = crew_height + (2 << RESOLUTION_FACTOR); -+ DrawCrewEnergyBoxOutline (&r); -+ r.corner.y = BAD_GUY_HORIZ_ENERGY_YOFFS; -+ if (StarShipPtr && StarShipPtr->playerNr == RPG_PLAYER_NUM) -+ r.corner.y = GOOD_GUY_HORIZ_ENERGY_YOFFS; -+ r.corner.y += RESOLUTION_FACTOR == 2 ? 3 : RESOLUTION_FACTOR; -+ r.extent.width = 1000; -+ SetContextForeGroundColor (BLACK_COLOR); -+ DrawFilledRectangle (&r); -+ r.extent.width = energy_height + (2 << RESOLUTION_FACTOR); -+ DrawCrewEnergyBoxOutline (&r); - } - - if (!StarShipPtr || StarShipPtr->captains_name_index) -@@ -315,7 +376,7 @@ - // DeltaStatistics() below will add specified values to these - SIPtr->crew_level = 0; - SIPtr->energy_level = 0; -- DeltaStatistics (SIPtr, y, crew_delta, energy_delta); -+ DeltaStatistics (SIPtr, y, crew_delta, energy_delta, StarShipPtr ? StarShipPtr->playerNr : NPC_PLAYER_NUM); - } - - UnbatchGraphics (); -@@ -333,10 +394,11 @@ - // crew_delta <= ShipInfoPtr->max_crew - ShipInfoPtr->crew_level - void - DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs, -- SIZE crew_delta, SIZE energy_delta) -+ SIZE crew_delta, SIZE energy_delta, SIZE player_num) - { -- COORD x, y; -- RECT r; -+ COORD x, y, y2; -+ RECT r, r2; -+ SIZE max_crew_size, max_energy_size; - - if (crew_delta == 0 && energy_delta == 0) - return; -@@ -346,13 +408,15 @@ - - r.extent.width = UNIT_WIDTH; - r.extent.height = UNIT_HEIGHT; -+#define MIN(a, b) (((a) <= (b)) ? (a) : (b)) -+ max_crew_size = MIN(ShipInfoPtr->max_crew, MAX_CREW_SIZE); -+ max_energy_size = ShipInfoPtr->max_energy; - - if (crew_delta != 0) - { - COUNT oldNumBlocks, newNumBlocks, blockI; - COUNT newCrewLevel; - --#define MIN(a, b) (((a) <= (b)) ? (a) : (b)) - oldNumBlocks = MIN(ShipInfoPtr->crew_level, MAX_CREW_SIZE); - newCrewLevel = ShipInfoPtr->crew_level + crew_delta; - newNumBlocks = MIN(newCrewLevel, MAX_CREW_SIZE); -@@ -419,10 +483,33 @@ - // Always print a number for the SIS in the full game. - DrawBattleCrewAmount (ShipInfoPtr, y_offs); - } -+ -+ y2 = BAD_GUY_HORIZ_CREW_YOFFS; -+ if (player_num == RPG_PLAYER_NUM) -+ y2 = GOOD_GUY_HORIZ_CREW_YOFFS; -+ -+ r2.extent.height = UNIT_WIDTH; -+ r2.extent.width = UNIT_HEIGHT; -+ -+ for (blockI = 0; blockI < max_crew_size; blockI++) -+ { -+ SetContextForeGroundColor ( -+ (ShipInfoPtr->ship_flags & CREW_IMMUNE) ? -+ ROBOT_UNIT_COLOR : CREW_UNIT_COLOR); -+ if (blockI >= newNumBlocks) -+ SetContextForeGroundColor (BLACK_COLOR); -+ -+ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1); -+ r2.corner.y = y2 + HORIZ_CREW_XOFFS; -+ if (blockI & 1) -+ r2.corner.y += UNIT_WIDTH + 1; -+ DrawFilledRectangle (&r2); -+ } - } - - if (energy_delta != 0) - { -+ COUNT blockI; - if (energy_delta > 0) - { - #define FUEL_UNIT_COLOR BUILD_COLOR (MAKE_RGB15 (0x14, 0x00, 0x00), 0x04) -@@ -458,6 +545,26 @@ - --ShipInfoPtr->energy_level; - } while (++energy_delta); - } -+ -+ y2 = BAD_GUY_HORIZ_ENERGY_YOFFS; -+ if (player_num == RPG_PLAYER_NUM) -+ y2 = GOOD_GUY_HORIZ_ENERGY_YOFFS; -+ -+ r2.extent.height = UNIT_WIDTH; -+ r2.extent.width = UNIT_HEIGHT; -+ -+ for (blockI = 0; blockI < max_energy_size; blockI++) -+ { -+ SetContextForeGroundColor (FUEL_UNIT_COLOR); -+ if (blockI >= ShipInfoPtr->energy_level) -+ SetContextForeGroundColor (BLACK_COLOR); -+ -+ r2.corner.x = HORIZ_CREW_XOFFS + (blockI >> 1) * (UNIT_HEIGHT + 1); -+ r2.corner.y = y2 + HORIZ_CREW_XOFFS; -+ if (blockI & 1) -+ r2.corner.y += UNIT_WIDTH + 1; -+ DrawFilledRectangle (&r2); -+ } - } - } - -Index: src/uqm/intel.c -=================================================================== ---- src/uqm/intel.c (revision 1310) -+++ src/uqm/intel.c (working copy) -@@ -45,10 +45,10 @@ - // Allow a player to warp-escape in cyborg mode - if (StarShipPtr->playerNr == RPG_PLAYER_NUM) - InputState |= CurrentInputToBattleInput ( -- context->playerNr) & BATTLE_ESCAPE; -+ context->playerNr, -1) & BATTLE_ESCAPE; - } - else -- InputState = CurrentInputToBattleInput (context->playerNr); -+ InputState = CurrentInputToBattleInput (context->playerNr, -1); - } - else if (!(PlayerControl[context->playerNr] & PSYTRON_CONTROL)) - InputState = 0; -Index: src/uqm/battle.c -=================================================================== ---- src/uqm/battle.c (revision 1310) -+++ src/uqm/battle.c (working copy) -@@ -16,6 +16,10 @@ - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -+#ifdef ANDROID -+#include -+#endif -+ - #include "battle.h" - - #include "battlecontrols.h" -@@ -43,6 +47,8 @@ - #include "libs/graphics/gfx_common.h" - #include "libs/log.h" - #include "libs/mathlib.h" -+#include "globdata.h" -+#include "libs/input/sdl/vcontrol.h" - - - BYTE battle_counter[NUM_SIDES]; -@@ -137,7 +143,8 @@ - frameInputHuman (HumanInputContext *context, STARSHIP *StarShipPtr) - { - (void) StarShipPtr; -- return CurrentInputToBattleInput (context->playerNr); -+ -+ return CurrentInputToBattleInput (context->playerNr, StarShipPtr ? StarShipPtr->ShipFacing : -1); - } - - static void -@@ -207,8 +214,11 @@ - StarShipPtr->ship_input_state |= SPECIAL; - - if (CanRunAway && cur_player == 0 && -- (InputState & BATTLE_ESCAPE)) -+ ((InputState & BATTLE_ESCAPE) || EmergencyEscapeWarpUnitActivatedFromMenu)) -+ { -+ EmergencyEscapeWarpUnitActivatedFromMenu = FALSE; - DoRunAway (StarShipPtr); -+ } - } - } - -@@ -399,6 +409,11 @@ - - LockMutex (GraphicsLock); - -+ TFB_SetOnScreenKeyboard_Melee (); -+ if (PlayerControl[1] & HUMAN_CONTROL) { -+ TFB_SetOnScreenKeyboard_TwoPlayersMelee (); -+ } -+ - #if !(DEMO_MODE || CREATE_JOURNAL) - if (LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE) { - // In Supermelee, the RNG is already initialised. -@@ -512,6 +527,8 @@ - UninitShips (); - FreeBattleSong (); - -+ TFB_SetOnScreenKeyboard_Menu (); -+ - UnlockMutex (GraphicsLock); - - return (BOOLEAN) (num_ships < 0); -Index: src/uqm/confirm.c -=================================================================== ---- src/uqm/confirm.c (revision 1310) -+++ src/uqm/confirm.c (working copy) -@@ -34,9 +34,11 @@ - #include - - --#define CONFIRM_WIN_WIDTH (80 << RESOLUTION_FACTOR) // JMS_GFX -+#define CONFIRM_WIN_WIDTH (160 << RESOLUTION_FACTOR) // JMS_GFX - #define CONFIRM_WIN_HEIGHT (22 << RESOLUTION_FACTOR) // JMS_GFX - -+BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu = FALSE; -+ - static void - DrawConfirmationWindow (BOOLEAN answer) - { -@@ -67,6 +69,8 @@ - font_DrawText (&t); - t.baseline.x += (r.extent.width >> 1); - t.pStr = GAME_STRING (QUITMENU_STRING_BASE + 2); // "No" -+ if (GLOBAL (CurrentActivity) & IN_BATTLE) -+ t.pStr = "Escape unit"; // GAME_STRING (QUITMENU_STRING_BASE + 3); // TODO: modify gamestrings.txt - SetContextForeGroundColor (answer ? MENU_TEXT_COLOR : MENU_HIGHLIGHT_COLOR); - font_DrawText (&t); - -@@ -111,8 +115,16 @@ - - FlushInput (); - done = FALSE; -+ -+ #ifdef ANDROID -+ if ( !(GLOBAL (CurrentActivity) & IN_BATTLE) ) { -+ /* Abort immediately */ -+ response = TRUE; -+ done = TRUE; -+ } -+ #endif - -- do { -+ while (!done) { - // Forbid recursive calls or pausing here! - ExitRequested = FALSE; - GamePaused = FALSE; -@@ -139,7 +151,7 @@ - PlayMenuSound (MENU_SOUND_MOVE); - } - SleepThread (ONE_SECOND / 30); -- } while (!done); -+ } - - // Restore the screen under the confirmation window - DrawStamp (&s); -@@ -152,6 +164,8 @@ - } - else - { -+ if (GLOBAL (CurrentActivity) & IN_BATTLE) -+ EmergencyEscapeWarpUnitActivatedFromMenu = TRUE; - result = FALSE; - } - ExitRequested = FALSE; -Index: src/uqm/outfit.c -=================================================================== ---- src/uqm/outfit.c (revision 1310) -+++ src/uqm/outfit.c (working copy) -@@ -59,7 +59,7 @@ - OldContext = SetContext (StatusContext); - GetContextClipRect (&r); - s.origin.x = RADAR_X - r.corner.x; -- s.origin.y = RADAR_Y - r.corner.y - 19 * RESOLUTION_FACTOR; // JMS_GFX; -+ s.origin.y = RADAR_Y_LIFTED_UP - r.corner.y + RES_CASE(10,6,12); // JMS_GFX; - r.corner.x = s.origin.x - 1; - r.corner.y = s.origin.y - 11; - r.extent.width = RADAR_WIDTH + 2; -Index: src/uqm/globdata.c -=================================================================== ---- src/uqm/globdata.c (revision 1310) -+++ src/uqm/globdata.c (working copy) -@@ -130,7 +130,7 @@ - OldContext = SetContext (RadarContext); - SetContextFGFrame (Screen); - r.corner.x = RADAR_X; -- r.corner.y = RADAR_Y; -+ r.corner.y = RADAR_Y_LIFTED_UP; - r.extent.width = RADAR_WIDTH; - r.extent.height = RADAR_HEIGHT; - SetContextClipRect (&r); -Index: src/uqm/shipyard.c -=================================================================== ---- src/uqm/shipyard.c (revision 1310) -+++ src/uqm/shipyard.c (working copy) -@@ -212,9 +212,9 @@ - OldContext = SetContext (StatusContext); - GetContextClipRect (&r); - s.origin.x = RADAR_X - r.corner.x; -- s.origin.y = RADAR_Y - r.corner.y; -+ s.origin.y = RADAR_Y_LIFTED_UP - r.corner.y; - r.corner.x = s.origin.x - 1; -- r.corner.y = s.origin.y - RES_CASE(11,24,33); // JMS_GFX -+ r.corner.y = s.origin.y - RES_CASE(1,2,3); // JMS_GFX - r.extent.width = RADAR_WIDTH + 2; - r.extent.height = RES_CASE(11,24,33); // JMS_GFX - BatchGraphics (); -@@ -242,8 +242,6 @@ - hStarShip = GetAvailableRaceFromIndex (NewRaceItem); - NewRaceItem = GetIndexFromStarShip (&GLOBAL (avail_race_q), - hStarShip); -- s.frame = SetAbsFrameIndex (pMS->ModuleFrame, 3 + NewRaceItem); -- DrawStamp (&s); - FleetPtr = LockFleetInfo (&GLOBAL (avail_race_q), hStarShip); - s.frame = FleetPtr->melee_icon; - UnlockFleetInfo (&GLOBAL (avail_race_q), hStarShip); -@@ -253,6 +251,12 @@ - s.origin.x += (RADAR_WIDTH >> 1); - s.origin.y += (RADAR_HEIGHT >> 1); - DrawStamp (&s); -+ // Draw the ship name, above the ship image. -+ s.origin.x -= (RADAR_WIDTH >> 1); -+ s.origin.y -= (RADAR_HEIGHT >> 2); -+ s.frame = SetAbsFrameIndex (pMS->ModuleFrame, 3 + NewRaceItem); -+ DrawStamp (&s); -+ - t.align = ALIGN_RIGHT; - t.CharCount = (COUNT)~0; - t.pStr = buf; -Index: src/uqm/status.c -=================================================================== ---- src/uqm/status.c (revision 1310) -+++ src/uqm/status.c (working copy) -@@ -328,7 +328,7 @@ - StarShipPtr->RaceDescPtr->characteristics.energy_wait; - - DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr], -- 0, energy_delta); -+ 0, energy_delta, StarShipPtr->playerNr); - } - - return (retval); -@@ -370,7 +370,7 @@ - } - - DeltaStatistics (ShipInfoPtr, status_y_offsets[StarShipPtr->playerNr], -- crew_delta, 0); -+ crew_delta, 0, StarShipPtr->playerNr); - - return (retval); - } -Index: src/uqm/status.h -=================================================================== ---- src/uqm/status.h (revision 1310) -+++ src/uqm/status.h (working copy) -@@ -36,9 +36,15 @@ - #define CAPTAIN_HEIGHT RES_STAT_SCALE(30) // JMS_GFX - #define CAPTAIN_XOFFS ((STATUS_WIDTH - CAPTAIN_WIDTH) >> 1) // JMS_GFX - #define CAPTAIN_YOFFS (SHIP_INFO_HEIGHT + (4 << RESOLUTION_FACTOR)) // JMS_GFX --#define SHIP_STATUS_HEIGHT (STATUS_HEIGHT >> 1) --#define BAD_GUY_YOFFS 0 --#define GOOD_GUY_YOFFS SHIP_STATUS_HEIGHT -+#define SHIP_STATUS_HEIGHT ((STATUS_HEIGHT >> 1) - (17 << RESOLUTION_FACTOR)) -+#define BAD_GUY_YOFFS (-1 << RESOLUTION_FACTOR) -+#define GOOD_GUY_YOFFS (STATUS_HEIGHT - SHIP_STATUS_HEIGHT) -+#define HORIZ_CREW_ENERGY_SIZE (18 << RESOLUTION_FACTOR) -+#define HORIZ_CREW_XOFFS (2 << RESOLUTION_FACTOR) -+#define BAD_GUY_HORIZ_CREW_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT + (HORIZ_CREW_ENERGY_SIZE >> 1)) -+#define GOOD_GUY_HORIZ_CREW_YOFFS (GOOD_GUY_YOFFS - HORIZ_CREW_ENERGY_SIZE + (1 << RESOLUTION_FACTOR)) -+#define BAD_GUY_HORIZ_ENERGY_YOFFS (BAD_GUY_YOFFS + SHIP_STATUS_HEIGHT) -+#define GOOD_GUY_HORIZ_ENERGY_YOFFS (GOOD_GUY_YOFFS - (HORIZ_CREW_ENERGY_SIZE >> 1) + (1 << RESOLUTION_FACTOR)) - #define STARCON_TEXT_HEIGHT (7 << RESOLUTION_FACTOR) // JMS_GFX - #define TINY_TEXT_HEIGHT (9 << RESOLUTION_FACTOR) // JMS_GFX - #define BATTLE_CREW_X RES_STAT_SCALE(10) // JMS_GFX -@@ -54,7 +60,7 @@ - extern void InitShipStatus (SHIP_INFO *ShipInfoPtr, STARSHIP *StarShipPtr, RECT *pClipRect, BOOLEAN inMeleeMenu); - // StarShipPtr or pClipRect can be NULL - extern void DeltaStatistics (SHIP_INFO *ShipInfoPtr, COORD y_offs, -- SIZE crew_delta, SIZE energy_delta); -+ SIZE crew_delta, SIZE energy_delta, SIZE player_num); - extern void DrawBattleCrewAmount (SHIP_INFO *ShipInfoPtr, COORD y_offs); - - extern void DrawCaptainsWindow (STARSHIP *StarShipPtr); -Index: src/uqm/starcon.c -=================================================================== ---- src/uqm/starcon.c (revision 1310) -+++ src/uqm/starcon.c (working copy) -@@ -240,6 +240,7 @@ - if (LastActivity == (CHECK_LOAD | CHECK_RESTART)) - AskNameForCaptainAndShip(); - -+ TFB_SetOnScreenKeyboard_Melee (); - do - { - #ifdef DEBUG -Index: src/uqm/menu.c -=================================================================== ---- src/uqm/menu.c (revision 1310) -+++ src/uqm/menu.c (working copy) -@@ -508,7 +508,7 @@ - s.origin.x = RADAR_X - r.corner.x; - s.origin.y = RADAR_Y - r.corner.y; - r.corner.x = s.origin.x - 1; -- r.corner.y = s.origin.y - (11 << RESOLUTION_FACTOR); // JMS_GFX -+ r.corner.y = s.origin.y - (40 << RESOLUTION_FACTOR); // JMS_GFX - r.extent.width = RADAR_WIDTH + 2; - BatchGraphics (); - SetContextForeGroundColor ( -Index: src/uqm/comm/umgah/umgahc.c -=================================================================== ---- src/uqm/comm/umgah/umgahc.c (revision 1310) -+++ src/uqm/comm/umgah/umgahc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../umgah/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/talkpet/talkpet.c -=================================================================== ---- src/uqm/comm/talkpet/talkpet.c (revision 1310) -+++ src/uqm/comm/talkpet/talkpet.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../talkpet/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/thradd/thraddc.c -=================================================================== ---- src/uqm/comm/thradd/thraddc.c (revision 1310) -+++ src/uqm/comm/thradd/thraddc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../thradd/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/comm/melnorm/melnorm.c -=================================================================== ---- src/uqm/comm/melnorm/melnorm.c (revision 1310) -+++ src/uqm/comm/melnorm/melnorm.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../melnorm/strings.h" - - #include "uqm/gameev.h" - #include "uqm/setup.h" -Index: src/uqm/comm/yehat/yehatc.c -=================================================================== ---- src/uqm/comm/yehat/yehatc.c (revision 1310) -+++ src/uqm/comm/yehat/yehatc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../yehat/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/comm/orz/orzc.c -=================================================================== ---- src/uqm/comm/orz/orzc.c (revision 1310) -+++ src/uqm/comm/orz/orzc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../orz/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/urquan/urquanc.c -=================================================================== ---- src/uqm/comm/urquan/urquanc.c (revision 1310) -+++ src/uqm/comm/urquan/urquanc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../urquan/strings.h" - - static LOCDATA urquan_desc = - { -Index: src/uqm/comm/slyhome/slyhome.c -=================================================================== ---- src/uqm/comm/slyhome/slyhome.c (revision 1310) -+++ src/uqm/comm/slyhome/slyhome.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../slyhome/strings.h" - - #include "uqm/gameev.h" - -Index: src/uqm/comm/blackur/blackurc.c -=================================================================== ---- src/uqm/comm/blackur/blackurc.c (revision 1310) -+++ src/uqm/comm/blackur/blackurc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../blackur/strings.h" - - static LOCDATA blackurq_desc = - { -Index: src/uqm/comm/comandr/comandr.c -=================================================================== ---- src/uqm/comm/comandr/comandr.c (revision 1310) -+++ src/uqm/comm/comandr/comandr.c (working copy) -@@ -20,7 +20,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../comandr/strings.h" - - #include "uqm/setup.h" - #include "uqm/sis.h" -Index: src/uqm/comm/mycon/myconc.c -=================================================================== ---- src/uqm/comm/mycon/myconc.c (revision 1310) -+++ src/uqm/comm/mycon/myconc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../mycon/strings.h" - - #include "uqm/gameev.h" - #include "libs/mathlib.h" -Index: src/uqm/comm/spathi/spathic.c -=================================================================== ---- src/uqm/comm/spathi/spathic.c (revision 1310) -+++ src/uqm/comm/spathi/spathic.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../spathi/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/druuge/druugec.c -=================================================================== ---- src/uqm/comm/druuge/druugec.c (revision 1310) -+++ src/uqm/comm/druuge/druugec.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../druuge/strings.h" - - #include "uqm/build.h" - #include "uqm/setup.h" -Index: src/uqm/comm/syreen/syreenc.c -=================================================================== ---- src/uqm/comm/syreen/syreenc.c (revision 1310) -+++ src/uqm/comm/syreen/syreenc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../syreen/strings.h" - - #include "libs/sound/sound.h" - #include "uqm/build.h" -Index: src/uqm/comm/slyland/slyland.c -=================================================================== ---- src/uqm/comm/slyland/slyland.c (revision 1310) -+++ src/uqm/comm/slyland/slyland.c (working copy) -@@ -16,10 +16,10 @@ - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - */ - -+#include "../slyland/strings.h" -+#include - #include "../commall.h" --#include - #include "resinst.h" --#include "strings.h" - - #include "options.h" - #include "uqm/battle.h" -Index: src/uqm/comm/chmmr/chmmrc.c -=================================================================== ---- src/uqm/comm/chmmr/chmmrc.c (revision 1310) -+++ src/uqm/comm/chmmr/chmmrc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../chmmr/strings.h" - - #include "uqm/build.h" - #include "uqm/hyper.h" -Index: src/uqm/comm/ilwrath/ilwrathc.c -=================================================================== ---- src/uqm/comm/ilwrath/ilwrathc.c (revision 1310) -+++ src/uqm/comm/ilwrath/ilwrathc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../ilwrath/strings.h" - - #include "uqm/gameev.h" - -Index: src/uqm/comm/supox/supoxc.c -=================================================================== ---- src/uqm/comm/supox/supoxc.c (revision 1310) -+++ src/uqm/comm/supox/supoxc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../supox/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/vux/vuxc.c -=================================================================== ---- src/uqm/comm/vux/vuxc.c (revision 1310) -+++ src/uqm/comm/vux/vuxc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../vux/strings.h" - - static LOCDATA vux_desc_1x = - { -Index: src/uqm/comm/zoqfot/zoqfotc.c -=================================================================== ---- src/uqm/comm/zoqfot/zoqfotc.c (revision 1310) -+++ src/uqm/comm/zoqfot/zoqfotc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../zoqfot/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/comm/shofixt/shofixt.c -=================================================================== ---- src/uqm/comm/shofixt/shofixt.c (revision 1310) -+++ src/uqm/comm/shofixt/shofixt.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../shofixt/strings.h" - - #include "uqm/gameev.h" - -Index: src/uqm/comm/pkunk/pkunkc.c -=================================================================== ---- src/uqm/comm/pkunk/pkunkc.c (revision 1310) -+++ src/uqm/comm/pkunk/pkunkc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../pkunk/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/comm/rebel/rebel.c -=================================================================== ---- src/uqm/comm/rebel/rebel.c (revision 1310) -+++ src/uqm/comm/rebel/rebel.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "../yehat/resinst.h" --#include "strings.h" -+#include "../rebel/strings.h" - - #include "uqm/build.h" - -Index: src/uqm/comm/arilou/arilouc.c -=================================================================== ---- src/uqm/comm/arilou/arilouc.c (revision 1310) -+++ src/uqm/comm/arilou/arilouc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../arilou/strings.h" - - #include "uqm/gameev.h" - -Index: src/uqm/comm/spahome/spahome.c -=================================================================== ---- src/uqm/comm/spahome/spahome.c (revision 1310) -+++ src/uqm/comm/spahome/spahome.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "../spathi/resinst.h" --#include "strings.h" -+#include "../spahome/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/comm/starbas/starbas.c -=================================================================== ---- src/uqm/comm/starbas/starbas.c (revision 1310) -+++ src/uqm/comm/starbas/starbas.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "../comandr/resinst.h" --#include "strings.h" -+#include "../starbas/strings.h" - - #include "uqm/build.h" - #include "uqm/setup.h" -Index: src/uqm/comm/utwig/utwigc.c -=================================================================== ---- src/uqm/comm/utwig/utwigc.c (revision 1310) -+++ src/uqm/comm/utwig/utwigc.c (working copy) -@@ -18,7 +18,7 @@ - - #include "../commall.h" - #include "resinst.h" --#include "strings.h" -+#include "../utwig/strings.h" - - #include "uqm/build.h" - #include "uqm/gameev.h" -Index: src/uqm/units.h -=================================================================== ---- src/uqm/units.h (revision 1310) -+++ src/uqm/units.h (working copy) -@@ -67,6 +67,7 @@ - #define RADAR_WIDTH (STATUS_WIDTH - RES_STAT_SCALE(8)) // JMS_GFX - #define RADAR_HEIGHT RES_STAT_SCALE(53) // JMS_GFX - #define RADAR_Y (SIS_ORG_Y + SIS_SCREEN_HEIGHT - (53 << RESOLUTION_FACTOR)) // JMS_GFX -+#define RADAR_Y_LIFTED_UP (RADAR_Y - (40 << RESOLUTION_FACTOR)) - - /* Blue boxes which display messages and the green date box. */ - #define SIS_TITLE_BOX_WIDTH (57 << RESOLUTION_FACTOR) // JMS_GFX -Index: src/uqm/controls.h -=================================================================== ---- src/uqm/controls.h (revision 1310) -+++ src/uqm/controls.h (working copy) -@@ -32,6 +32,7 @@ - KEY_WEAPON, - KEY_SPECIAL, - KEY_ESCAPE, -+ KEY_THRUST, - NUM_KEYS - }; - enum { -@@ -90,13 +91,14 @@ - #define BATTLE_ESCAPE ((BATTLE_INPUT_STATE)(1 << 5)) - #define BATTLE_DOWN ((BATTLE_INPUT_STATE)(1 << 6)) - --BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player); -+BATTLE_INPUT_STATE CurrentInputToBattleInput (COUNT player, int direction /* = -1 for no directional input */); - BATTLE_INPUT_STATE PulsedInputToBattleInput (COUNT player); - - extern CONTROLLER_INPUT_STATE CurrentInputState; - extern CONTROLLER_INPUT_STATE PulsedInputState; - extern volatile CONTROLLER_INPUT_STATE ImmediateInputState; - extern CONTROL_TEMPLATE PlayerControls[]; -+extern BOOLEAN EmergencyEscapeWarpUnitActivatedFromMenu; - - void UpdateInputState (void); - extern void FlushInput (void); -@@ -116,6 +118,8 @@ - BOOLEAN WaitForNoInput (TimePeriod duration, BOOLEAN resetInput); - BOOLEAN WaitForNoInputUntil (TimeCount timeOut, BOOLEAN resetInput); - -+extern BATTLE_INPUT_STATE GetDirectionalJoystickInput(int direction, int player); -+ - void DoPopupWindow(const char *msg); - - typedef void (InputFrameCallback) (void); -Index: src/uqm/planets/pstarmap.c -=================================================================== ---- src/uqm/planets/pstarmap.c (revision 1310) -+++ src/uqm/planets/pstarmap.c (working copy) -@@ -2005,7 +2005,9 @@ - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); - SetMenuRepeatDelay (MIN_ACCEL_DELAY, MAX_ACCEL_DELAY, STEP_ACCEL_DELAY, - TRUE); -+ TFB_SetOnScreenKeyboard_Starmap (); - DoInput (&MenuState, FALSE); -+ TFB_SetOnScreenKeyboard_Menu (); - SetMenuSounds (MENU_SOUND_ARROWS, MENU_SOUND_SELECT); - SetDefaultMenuRepeatDelay (); - -Index: src/uqm/planets/lander.c -=================================================================== ---- src/uqm/planets/lander.c (revision 1310) -+++ src/uqm/planets/lander.c (working copy) -@@ -1852,15 +1852,15 @@ - if (crew_left) - { - SIZE index = GetFrameIndex (LanderFrame[0]); -+ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0); - if (turn_wait) - --turn_wait; -- else if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT] || -- CurrentInputState.key[PlayerControls[0]][KEY_RIGHT]) -+ else if ((InputState & BATTLE_LEFT) || (InputState & BATTLE_RIGHT)) - { - COUNT landerSpeedNumer; - COUNT angle; - -- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT]) -+ if (InputState & BATTLE_LEFT) - --index; - else - ++index; -@@ -1884,7 +1884,7 @@ - turn_wait = SHUTTLE_TURN_WAIT; - } - -- if (!CurrentInputState.key[PlayerControls[0]][KEY_UP]) -+ if (!(InputState & BATTLE_THRUST)) - { - dx = 0; - dy = 0; -@@ -2212,7 +2212,9 @@ - landerInputState.Initialized = FALSE; - landerInputState.InputFunc = DoPlanetSide; - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); -+ TFB_SetOnScreenKeyboard_Melee (); - DoInput (&landerInputState, FALSE); -+ TFB_SetOnScreenKeyboard_Menu (); - - if (!(GLOBAL (CurrentActivity) & CHECK_ABORT)) - { -Index: src/uqm/planets/solarsys.c -=================================================================== ---- src/uqm/planets/solarsys.c (revision 1310) -+++ src/uqm/planets/solarsys.c (working copy) -@@ -1245,18 +1245,19 @@ - static void - ProcessShipControls (void) - { -- COUNT index; -+ COUNT index = GetFrameIndex (GLOBAL (ShipStamp.frame));; - SIZE delta_x, delta_y; -+ BATTLE_INPUT_STATE InputState = GetDirectionalJoystickInput(index, 0); - -- if (CurrentInputState.key[PlayerControls[0]][KEY_UP]) -+ if (InputState & BATTLE_THRUST) - delta_y = -1; - else - delta_y = 0; - - delta_x = 0; -- if (CurrentInputState.key[PlayerControls[0]][KEY_LEFT]) -+ if (InputState & BATTLE_LEFT) - delta_x -= 1; -- if (CurrentInputState.key[PlayerControls[0]][KEY_RIGHT]) -+ if (InputState & BATTLE_RIGHT) - delta_x += 1; - - if (delta_x || delta_y < 0) -@@ -1269,7 +1270,6 @@ - else - delta_y = 0; - -- index = GetFrameIndex (GLOBAL (ShipStamp.frame)); - if (pSolarSysState->turn_counter) - --pSolarSysState->turn_counter; - else if (delta_x) -@@ -2473,7 +2473,9 @@ - InitSolarSys (); - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); - SolarSysState.InputFunc = DoIpFlight; -+ TFB_SetOnScreenKeyboard_Melee (); - DoInput (&SolarSysState, FALSE); -+ TFB_SetOnScreenKeyboard_Menu (); - UninitSolarSys (); - pSolarSysState = 0; - } -@@ -2751,13 +2753,17 @@ - - if (pSS->InOrbit) - { // CheckShipLocation() or InitSolarSys() sent us to orbital -+ TFB_SetOnScreenKeyboard_Menu (); - EnterPlanetOrbit (); -+ TFB_SetOnScreenKeyboard_Melee (); - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); - pSS->InOrbit = FALSE; - } - else if (cancel || LastActivity == CHECK_LOAD) - { -+ TFB_SetOnScreenKeyboard_Menu (); - SolarSysMenu (); -+ TFB_SetOnScreenKeyboard_Melee (); - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); - } - else -Index: src/uqm/supermelee/melee.c -=================================================================== ---- src/uqm/supermelee/melee.c (revision 1310) -+++ src/uqm/supermelee/melee.c (working copy) -@@ -2124,7 +2124,7 @@ - PlayerControl[0] = HUMAN_CONTROL | STANDARD_RATING; - Melee_LocalChange_team (&MenuState, 0, - MenuState.load.preBuiltList[0]); -- PlayerControl[1] = COMPUTER_CONTROL | STANDARD_RATING; -+ PlayerControl[1] = HUMAN_CONTROL | STANDARD_RATING; // COMPUTER_CONTROL | STANDARD_RATING; - Melee_LocalChange_team (&MenuState, 1, - MenuState.load.preBuiltList[1]); - } -Index: src/uqm/sis.c -=================================================================== ---- src/uqm/sis.c (revision 1310) -+++ src/uqm/sis.c (working copy) -@@ -1810,7 +1810,7 @@ - GetContextClipRect (&clip_r); - pRect = &temp_r; - temp_r.corner.x = RADAR_X - clip_r.corner.x; -- temp_r.corner.y = RADAR_Y - clip_r.corner.y; -+ temp_r.corner.y = RADAR_Y_LIFTED_UP - clip_r.corner.y; - temp_r.extent.width = RADAR_WIDTH; - temp_r.extent.height = RADAR_HEIGHT; - SetContext (ScreenContext); -Index: src/uqm/hyper.c -=================================================================== ---- src/uqm/hyper.c (revision 1310) -+++ src/uqm/hyper.c (working copy) -@@ -1930,7 +1930,6 @@ - Color OldColor; - CONTEXT OldContext; - MENU_STATE MenuState; -- - UnbatchGraphics (); - - OldContext = SetContext (SpaceContext); -Index: src/uqm/intro.c -=================================================================== ---- src/uqm/intro.c (revision 1310) -+++ src/uqm/intro.c (working copy) -@@ -909,7 +909,9 @@ - pis.MovieFrame = -1; - pis.StartTime = GetTimeCounter (); - pis.LastSyncTime = pis.StartTime; -+ TFB_SetOnScreenKeyboard_Hidden (); - DoInput (&pis, TRUE); -+ TFB_SetOnScreenKeyboard_Menu(); - - SleepThreadUntil (FadeMusic (0, ONE_SECOND)); - StopMusic (); -@@ -1001,7 +1003,9 @@ - vis.InputFunc = DoVideoInput; - vis.CurVideo = ref; - SetMenuSounds (MENU_SOUND_NONE, MENU_SOUND_NONE); -+ TFB_SetOnScreenKeyboard_Hidden (); - DoInput (&vis, TRUE); -+ TFB_SetOnScreenKeyboard_Menu (); - - StopLegacyVideo (ref); - FadeClearScreen (); -@@ -1017,6 +1021,7 @@ - { - return FALSE; - } -+ - if (!strcmp (resType, "STRTAB")) - { - STRING pres = CaptureStringTable (LoadStringTable (res)); -Index: src/options.c -=================================================================== ---- src/options.c (revision 1310) -+++ src/options.c (working copy) -@@ -480,6 +480,7 @@ - - for (i = 0; i < dirList->numNames; i++) - { -+ log_add (log_Info, "Mounting ZIP '%s'", dirList->names[i]); - if (uio_mountDir (repository, mountPoint, uio_FSTYPE_ZIP, - dirHandle, dirList->names[i], "/", autoMount, - relativeFlags | uio_MOUNT_RDONLY,