Renamed existing lbreakout2 to prevent misunderstangdings, fixed download data in LTris and LMarbles
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# The application settings for Android libSDL port
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AppSettingVersion=8
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LibSdlVersion=1.2
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AppName="LBreakout2"
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AppFullName=net.sourceforge.lgames.lbreakout2
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ScreenOrientation=h
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AppDataDownloadUrl="App data size is 5 Mb|https://sourceforge.net/projects/libsdl-android/files/LBreakout2/lbreakout2-2.6.1-data.zip/download|http://sites.google.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip?attredirects=0&d=1|http://sitesproxy.goapk.com/site/xpelyax/Home/lbreakout2-2.6.1-data.zip"
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SdlVideoResize=y
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NeedDepthBuffer=n
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AppUsesMouse=y
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AppNeedsArrowKeys=n
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AppUsesJoystick=n
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AppUsesMultitouch=n
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RedefinedKeys="RETURN SPACE PAGEUP PAGEDOWN"
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AppTouchscreenKeyboardKeysAmount=0
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AppTouchscreenKeyboardKeysAmountAutoFire=0
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MultiABI=n
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AppVersionCode=26101
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AppVersionName="2.6.1.01"
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CompiledLibraries="sdl_mixer sdl_image sdl_net intl"
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CustomBuildScript=y
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AppCflags='-DHAVE_CONFIG_H -finline-functions -O2'
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AppLdflags=''
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AppSubdirsBuild='src/dummy'
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ReadmeText='^You may press "Home" now - the data will be downloaded in background'
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