/* sound play modes */
// start playing sound now, unless a higher priority sound is playing
#define PLAY_NOW                0
// will not restart the sound if it is already playing.
#define PLAY_NORESTART          1
// plays the sound regardless of priority, and does not allow any other
// sounds to play until it completes.
#define PLAY_FORCE              2

#define SOUND_KEEN_WALK         0
#define SOUND_KEEN_WALK2        1
#define SOUND_KEEN_JUMP         2
#define SOUND_KEEN_POGO         3
#define SOUND_KEEN_DIE          4
#define SOUND_KEEN_FALL         5
#define SOUND_KEEN_BUMPHEAD     6
#define SOUND_KEENSLEFT         7
#define SOUND_KEEN_FIRE         8
#define SOUND_GUN_CLICK         9
#define SOUND_SHOT_HIT          10
#define SOUND_GET_ITEM          11
#define SOUND_GET_PART          12
#define SOUND_LEVEL_DONE        13
#define SOUND_GAME_OVER         14
#define SOUND_TELEPORT          15
#define SOUND_EXTRA_LIFE        16
#define SOUND_CHUNKSMASH        17
#define SOUND_GOINDOOR          18
#define SOUND_GET_CARD          19
#define SOUND_USE_KEY           20
#define SOUND_DOOR_OPEN         21
#define SOUND_YORP_BUMP         22
#define SOUND_YORP_STUN         23
#define SOUND_YORP_DIE          24
#define SOUND_GARG_DIE          25
#define SOUND_VORT_DIE          26

#define SOUND_KEEN_LAND         27
#define SOUND_GET_BONUS         28

#define SOUND_ENTER_LEVEL       29
#define SOUND_SWITCH_TOGGLE     30
#define SOUND_EARTHPOW          31
#define SOUND_TANK_FIRE         32
#define SOUND_KEEN_BLOK         33

#define SOUND_MEEP              34
#define SOUND_ANKH              35
#define SOUND_MORTIMER          36
#define SOUND_FOOTSLAM          37
