#define VORT_WALK       0
#define VORT_JUMP       1
#define VORT_LOOK       2
#define VORT_DYING      3
#define VORT_DEAD       4
// die animation for ep2
#define VORT2_DYING     5

#define VORT_JUMP_PROB          450

#define VORT_MIN_JUMP_HEIGHT    15
#define VORT_MAX_JUMP_HEIGHT    25
#define VORT_MAX_FALL_SPEED     20
#define VORT_JUMP_FRICTION      5
#define VORT_JUMP_SPEED         0

#define VORT_WALK_SPEED         5
#define VORT_WALK_ANIM_TIME     60

// number of shots to kill
#define VORT_HP                 4
#define VORT_COMMANDER_HP       99

#define VORT_DIE_ANIM_TIME      125
#define VORT2_DIE_ANIM_TIME     125

#define VORT_LOOK_ANIM_TIME     60

#define VORT1_WALK_LEFT_FRAME    70
#define VORT1_WALK_RIGHT_FRAME   74
#define VORT1_LOOK_FRAME         78
#define VORT1_JUMP_RIGHT_FRAME   80
#define VORT1_JUMP_LEFT_FRAME    81
#define VORT1_DYING_FRAME        82

#define VORT2_WALK_LEFT_FRAME    74
#define VORT2_WALK_RIGHT_FRAME   78
#define VORT2_LOOK_FRAME         82
#define VORT2_JUMP_RIGHT_FRAME   84
#define VORT2_JUMP_LEFT_FRAME    85
#define VORT2_DYING_FRAME        86
#define VORT2_DEAD_FRAME         87

#define VORT3_WALK_LEFT_FRAME    63
#define VORT3_WALK_RIGHT_FRAME   67
#define VORT3_LOOK_FRAME         71
#define VORT3_JUMP_RIGHT_FRAME   73
#define VORT3_JUMP_LEFT_FRAME    74
#define VORT3_DYING_FRAME        75
#define VORT3_DEAD_FRAME         76

#define VORT_PALETTE_FLASH_TIME  5

#define VORT_TRAPPED_DIST        150
