
void gamepdo_StatusBox(int cp, stCloneKeenPlus *pCKP);
void gamepdo_HandlePlayer(int cp, stCloneKeenPlus *pCKP);
void gamepdo_getgoodies(int cp, stCloneKeenPlus *pCKP);
void gamepdo_falling(int cp, stCloneKeenPlus *pCKP);
void gamepdo_ProcessInput(unsigned int cp, stCloneKeenPlus *pCKP);

//void gamepdo_HandlePlayer(int cp);
void gamepdo_walkbehindexitdoor(int cp, stCloneKeenPlus *pCKP);
void gamepdo_dieanim(int cp, stCloneKeenPlus *pCKP);
void gamepdo_keencicle(int cp, stCloneKeenPlus *pCKP);
void gamepdo_setdir(int cp, stCloneKeenPlus *pCKP);
void gamepdo_setblockedlru(unsigned int cp, stCloneKeenPlus *pCKP);
//void gamepdo_getgoodies(int cp);
void gamepdo_walkinganim(int cp, stCloneKeenPlus *pCKP);
void gamepdo_walking(int cp, stCloneKeenPlus *pCKP);
void gamepdo_playpushed(int cp, stCloneKeenPlus *pCKP);
void gamepdo_JumpAndPogo(int cp, stCloneKeenPlus *pCKP);
void gamepdo_Jump(int cp);
//void gamepdo_falling(int cp, stCommand command[MAX_COMMANDS]);
void gamepdo_raygun(int cp, stCloneKeenPlus *pCKP);
void gamepdo_special(int cp, stCloneKeenPlus *pCKP);
void gamepdo_SelectFrame(int cp, stCloneKeenPlus *pCKP);
void gamepdo_checkcollision(int cp, stCloneKeenPlus *pCKP);
void gamepdo_moveplayer(int cp, stCloneKeenPlus *pCKP);
void gamepdo_ankh(int cp);
//void gamepdo_StatusBox(int cp);
