
void gamepdo_wm_HandlePlayer(int cp, stCloneKeenPlus *pCKP);
void gamepdo_InertiaAndFriction_Y(int cp, stCloneKeenPlus *pCKP);
void gamepdo_InertiaAndFriction_X(unsigned int cp, stCloneKeenPlus *pCKP);
void gamepdo_wm_AllowEnterLevel(int cp, stCloneKeenPlus *pCKP);
void gamepdo_wm_SelectFrame(int cp, stCloneKeenPlus *pCKP);
void gamepdo_wm_setblockedlrud(int cp, stCloneKeenPlus *pCKP);
void gamepdo_wm_setdir(int cp, stCloneKeenPlus *pCKP);

